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BlendShape anim compatible with multiple SkinMeshRenderer in on… #1756
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Codecov ReportPatch coverage has no change and project coverage change:
Additional details and impacted files@@ Coverage Diff @@
## main #1756 +/- ##
==========================================
- Coverage 65.02% 65.02% -0.01%
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Files 470 470
Lines 23583 23585 +2
Branches 3352 3352
==========================================
- Hits 15336 15335 -1
- Misses 7044 7048 +4
+ Partials 1203 1202 -1
☔ View full report in Codecov by Sentry. |
…alacean#1756) * fix: blendShape anim compatible with multiple SkinMeshRenderer in one entity
* main: (23 commits) Support entity reference (galacean#1417) feat: log physics version (galacean#1769) Fix Script destroy bug (galacean#1770) Fix collider shape bug (galacean#1768) fix: physics unit test timeout (galacean#1766) Fix `viewportPointToRay` triggers precision issues when the depth value is 1 (galacean#1767) fix: project loader not exported (galacean#1758) "v1.1.0-beta.4" Opt SpriteBatch code (galacean#1760) Fix light shader data abnormal when multiple scenes are activated (galacean#1759) Fix BlendShape anim compatible with multiple SkinMeshRenderer in on… (galacean#1756) refactor: clear code and opt memory (galacean#1757) test: add physx unit timeout (galacean#1755) "v1.1.0-beta.3" Fix charactor controller error (galacean#1754) test: fix unit test timeout "v1.1.0-beta.2" Fix clone error (galacean#1753) Support main thread ktx2 (galacean#1745) "v1.1.0-beta.1" ...
…e entity
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