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Add transition condition #676
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* fix: ambientLight share bug
* fix: miniprogram cannot recognize htmlcanvaselement
…an#917) * fix: use canvas as the main body to listen for keyboard events
* fix: test update
* fix: `ResourceManager.cancelNotLoaded` Error when load env
* fix: script onDisable() error call bug
* fix: the raycast max distance is out of float range, it will complain in PhysX debugger mode * fix: the collider shape should not be shared, which is set in construction method * fix: the character controller is not copy shape's query id, which will faill when using raycast
* fix: engine destroy bug
* fix: scene root entity destroy bug
* feat: refactor skybox using infinity matrix * fix: camera orth sky render error
* main: v0.8.0-beta.26 feat: shader add properties get ability (galacean#1060) Fix scene root entity destroy bug (galacean#1062) Fix call `engine.destroy()` crash in `Script` (galacean#1059) Fix physics system stablity (galacean#1047) v0.8.0-beta.25 Fix script onDisable() error call bug (galacean#1055) fix: sprite transform error when rotates (galacean#1053) feat: remove throw (galacean#1052) Update README.md Update README.md v0.8.0-beta.24 Fix `TextRenderer` render error (galacean#1040) v0.8.0-beta.23
Dev/0.9 merge main
* feat: Add loader params
* feat: `AnimationClip` support any target
* feat: add `findAnimatorState` in `Animator`
* feat: add get state API
* feat: add get state API
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