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Wrong popups/tooltips offset in the editor (DisplayServer regression) #45740
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happens only with custom zoom ftw |
Related to #45200 |
I experienced this issue with the default setting. (Windows 10, RX 570). Also can confirm that it goes away when I resize the window. I found that this only happens when the editor loses focus while it is opening a project (i.e. I alt+tab to other windows while waiting). If the Godot is still focused while loading a project this does not happen. |
I also experience this with default settings on Windows 10 with current master (b1eee24). I can reproduce this every time like in previous comments: open Godot, while a project loads switch focus to another window, wait, voilá, offsets are all weird. :) |
Windows 10. d6f972f godot/editor/filesystem_dock.cpp Line 2512 in d6f972f
The call to tree->get_screen_position() there is returning the odd values.Following deeper Line 1717 in d6f972f
w->get_position() seems to be the call that leads to the bad offset values.
When the editor window is resized, everything starts going to the right positions. My guess would be that Line 284 in d6f972f
Could it be that a call to that is being "skipped" with the repro steps described in the comments above? |
Still reproducible somewhat on v4.0.alpha.custom_build [afdae67], only in single window mode On my left monitor (1080p): On my middle monitor (1440p): Menus are always displayed correctly for me though: Project manager is also offset, but not by the same offset as any of the tooltips |
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version:
OS/device including version:
Windows 10 x64
Using Vulkan Device #0: AMD - AMD Radeon R7 200 Series
Issue description:
When you click any tab (Project,Scene,Debug) or even right click to add node the popup appears far away form mouse:
Steps to reproduce:
Just interact with engine itself
Workaround
minimize window and maximize again!
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