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Voip2 #17
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Voip2 #17
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ProjectSettings: show error msg in a label instead
3.0 Add copy button to sprite_frames_editor_plugin
Mono: Use "UnnamedProject" if "application/config/name" is empty
Refactor bufer to buffer [ci skip]
…r_hidpi Fixed scaling issues with editor action button and value editor popovers
Added hotkey for Continue action in Script editor [ci skip]
[DOCS] Add and polish up documentation for Image methods
…x but not Linux. I just manually linked the libs
If there is an error generating a property or a method, the error message will include the member and class names.
[DOCS]Completed LineEdit.xml [ci skip]
- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup.
Buildsystem improvements for the Mono module
…-Let'sDoThis BindingsGenerator cleanup and improved error messages
Mono: Add build project button and reload interval
Fix regression from godotengine#12473 and godotengine#12388
Fixes regression from godotengine#12396 which caused godotengine#12466. [ci skip]
…eightscale AStar: Add setters for point position and scale weight, cleanup
When compiling with GCC it is now possible for an opcode followed by itself to never leave the scope it is currently in. This leads to a situation where the dtor of a scope local variable isn't called which in turn can lead to a memory leak. By moving the goto outside of the scope of each opcode we guarantee that all dtors have been called before the next opcode gets dispatched. this fixes godotengine#12401
Closes godotengine#12708. Cherry-picked from godotengine#12732.
- Update the OpenSSL shim to work with the new SDK - Change the ARM platform detection to work with VS2017
UWP: Update to build with Windows SDK 10.16229.0
Make sure we don't leak when an opcode is followed by itself
Rewritten kinematic system
It had been missed in d09160a and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
…ct-refactor [GDNative] refactored API struct into core and extensions
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Committing voip then fixing upstream build errors laters.
rdrr_master branch have been purge of much of its history