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Fixed Tileset save causing crash #12708 #12732
Fixed Tileset save causing crash #12708 #12732
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You probably want to clean that up by squishing those commits :) |
Oops. I'll look up how to do that. Thanks! |
Indeed, see our documentation about rebasing branches to squash commits. Please also amend the resulting log to be more descriptive, "Fixed issues #" doesn't say anything to someone reading the changelog. A log like this would be better:
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@akien-mga Thanks for the docs. I've updated the log to be more descriptive and I believe I squashed the commits correctly. |
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@akien-mga sorry to bother you could you point me in the right direction on why travis-ci keeps failing me? |
Fix wrong col_obj access using wrong index variable. Related with issue godotengine#11695
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Fix tilemap undo/redo
…ompletion Fix crash when guessing type of variable declared to itself
…turns-count Fix "Invalid outputs" error when calling a void method from visual script
editor/editor_node.cpp
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@@ -1932,6 +1932,15 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { | |||
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} break; | |||
case FILE_EXPORT_TILESET: { | |||
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Unnecessary indentation here (empty line), that's why Travis rejects it.
You should rebase your branch as you have 5 commits for what should be a single one. If you're not familiar with this workflow, I suggest to read the whole page about our PR workflow. |
Fixing bad index used in Space2DSW (Fixes godotengine#11695)
fix dictionary constant access crash
Enable asset store for Godot 3.0
unified headers fix (master)
add missing distutils.version.LooseVersion import
I'll cherry-pick the relevant commit manually, it will be simpler :) |
@akien-mga haha thanks! Sorry for the extra work I kinda got myself stuck and have been trying to panic fix it. I'll be more cautious in the future. Thanks again! |
Merged as a607e61. |
No problem, git is a tough beast and we all had such weird PRs with tons of unrelated changes a few times :D |
Fix crash when converting empty scene to TileSet
Closes #12708.