3.0.1
Hotfix
fix: lighting bug with creature information scale @mehah
What's Changed
- feat: Task Module by @dewral in #457
- feat: adaptive ui loading by @BenDol in #451
- feat: text scale options by @mehah in #466
- fix: Outfits as item id does not works with Creature widget by @mehah #472
- fix: Player diagonal direction lag by @mehah #469
- fix: Target texture unloads (red square) by @mehah #468
- fix: [Highlight] Disappears on relog by @mehah #476
- fix: [Highlight] Select top item of stack, instead them all by @mehah #474
- fix: [Highlight] Wrongly updated mouse position on floor change by @mehah #475
- fix: android sound crash by @tuliomagalhaes in #461
- fix: crash and UI mobile by @beats-dh in #465
- fix: for alot of OTC's to not display health properly in circle bars. by @themaoci in #463
- fix: for custom asserts, where ids are not sorted. by @mehah
- fix: highlight stop to work on change outfit](1bfa892)
- fix: m_glyphsTextRectCache random crash by @mehah #470
- improve: Attached Effect (new props) by @mehah in #460
- improve: autowalk by @mehah
- improve: density pixel (mobile) by @mehah in #462
- perf: lighting optimization up to 39% by @mehah in #459
- rework: remove client code from framework (fps & ASYNC_DISPATCHER_MAX_THREAD) by @BenDol in #458
New Contributors
Full Changelog: 3.0b...3.0
Message Scale Options
Otclient.-.Redemption.2023-03-16.17-16-23-1.mp4
Attached Effect (New Props)
loop(number): quantity of loop that the effect will remain active.
duration(number): duration of effect.
transform(bool): Instead of attaching, the character will change the outfit.
hideOwner(bool): Hide the owner where the effect was attached.