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2.1b #37
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2.1b #37
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…Window PMDLoaderWindow:非推奨関数の廃止
どうするかは悩んでる
.git/CHERRY_PICK_HEAD
メニューバーに表示するアレを変更
Horizontal arm
Configだけ残ってて気になったので修正
Merge pull request #23 from mmd-for-unity-proj/2.1b
Unity4.3対応、コンパイル分岐の廃止、obsolete警告対応
PMDFormatをPMXFormatに変換する関数の作成
1材質で65536頂点を超えるモデルの対応
エッジにエッジ不透明度が反映されていない不具合の修正 エディト時に於けるエッジ幅リアルタイム変更の対応
エッジ描画の調整
透過ピクセルは描画しない様に修正
初期値は無効化されているので、エディタ上で有効化する。
AvatarSettingScript:腕水平化に於いて、間接が正しく選択されない場合がある不具合の修正
AvatarSettingScript:全ての親ボーンと腰ボーンが無いモデルでMecanimがおかしい不具合の修正
MMDConverterをPMDConverterとVMDConverterに分離
GRGSIBERIA
added a commit
that referenced
this pull request
Jan 17, 2014
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Mecanim対応版の最新バージョンです.
-- Avatar生成の対応
-- 汎用Avatarの対応