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Too fast firing with dual elites #3
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thanks! good to know.
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Yeah, this value is best balanced. |
Now that's why I can't trtrtrtr my elites anymore! DAYM! Can this be disabled/changed? |
Oh I see, just need "pure" version. |
I'd like to make a CVAR for that, will you accept it if I program it? I think that it should be the same as in pure library by default because firing speed is already balanced with mad recoil (which is twice the recoil displayed on screen, bullets actually go even higher than visible bullet marks). You are just killing fun because many servers now use bugfixed ReGame. |
@s1lentq can we revert this? It breaks game balance and seems completely illogic. |
The "fix" has also a terrible side effect being that the client will display shots at requested speed without using bullets unless the client has small network latency, |
fix strelba ot voedlol |
This weapon is almost never used, it is next to impossible to control it at higher firing rate, and the bullet marks are not even correct with cl_lw 0 on any server and it has parallax unlike any other weapon - these are all the issues you need to deal with when you use it. Please do not ruin the only fun weapon who nobody uses. |
pussies |
commit fc17009 Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Sun Jul 3 09:34:27 2022 +0300 DYING_TIME -> DEATH_ANIMATION_TIME commit 73bb0ec Merge: 1400a4e 1081301 Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Sun Jul 3 09:31:07 2022 +0300 Merge remote-tracking branch 'origin' into death_cam_time commit 1400a4e Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Fri Mar 11 18:51:08 2022 +0300 remove death animation skip commit f8ff803 Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Thu Mar 10 07:37:26 2022 +0300 lil order fixes & indent commit cf39535 Merge: f2d29a8 972e14a Author: Sergey Shorokhov <wopox1337@ya.ru> Date: Thu Mar 10 07:33:02 2022 +0300 Merge remote-tracking branch 'origin/master' into death_cam_time commit f2d29a8 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Jan 16 15:44:03 2020 +0300 resolve conflicts commit bad3024 Merge: ee475c9 2694a92 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Jan 16 15:40:28 2020 +0300 Merge branch 'master' into death_cam_time # Conflicts: # README.md # dist/game.cfg commit 2694a92 Merge: 44e7758 2eba3b1 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Jan 16 15:37:16 2020 +0300 Merge branch 'master' of https://github.com/s1lentq/ReGameDLL_CS commit ee475c9 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Jan 16 15:05:58 2020 +0300 a better description commit b8e9693 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Jan 16 14:58:03 2020 +0300 update description commit 44f5abe Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Dec 26 14:49:04 2019 +0300 cvar value handling commit a903680 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Dec 26 14:48:09 2019 +0300 magic numbers to named const (№2) commit 652af47 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Dec 26 14:46:03 2019 +0300 magic numbers to named const commit b1e12d6 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Dec 26 14:43:46 2019 +0300 Add description commit d04f4ce Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Thu Dec 26 14:43:01 2019 +0300 Add new CVar: mp_dying_time < 0 .. 999> commit 44e7758 Merge: eaaa3fd fd06d65 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Mon Dec 2 16:04:42 2019 +0300 Merge pull request rehlds#7 from s1lentq/master update commit eaaa3fd Merge: 5307bb7 46624d9 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Wed Oct 2 16:43:33 2019 +0300 Merge pull request rehlds#6 from s1lentq/master Up commit 5307bb7 Merge: e51af43 3aa9872 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Tue Sep 3 15:58:57 2019 +0300 Merge pull request rehlds#5 from s1lentq/master update commit e51af43 Merge: 411a028 4d8a1b9 Author: Shorokhov Sergey <wopox1337@ya.ru> Date: Mon Sep 2 11:59:43 2019 +0300 Merge branch 'master' of https://github.com/wopox1337/ReGameDLL_CS commit 4d8a1b9 Merge: feae856 75bdc26 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Mon Jul 29 16:40:36 2019 +0300 Merge pull request rehlds#4 from s1lentq/master uptodate commit feae856 Merge: a5283cf b669a39 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Mon Jul 8 14:06:12 2019 +0300 Merge pull request rehlds#3 from s1lentq/master uptodate commit a5283cf Merge: c8a6a4a cee63d9 Author: Shorohov Sergey <wopox1337@ya.ru> Date: Sun Jun 9 12:58:36 2019 +0300 Merge pull request rehlds#2 from s1lentq/master up commit c8a6a4a Merge: 94f0fdb 935064c Author: Shorohov Sergey <wopox1337@ya.ru> Date: Thu Jun 6 01:04:50 2019 +0300 Merge pull request rehlds#1 from s1lentq/master update
With this code https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/wpn_shared/wpn_elite.cpp#L126 dual elites can fire about 13 times per second. It's too fast, isn't it?
You can test it with this:
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