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Too fast firing with dual elites #3

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WPMGPRoSToTeMa opened this issue Nov 29, 2015 · 11 comments
Closed

Too fast firing with dual elites #3

WPMGPRoSToTeMa opened this issue Nov 29, 2015 · 11 comments

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@WPMGPRoSToTeMa
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With this code https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/wpn_shared/wpn_elite.cpp#L126 dual elites can fire about 13 times per second. It's too fast, isn't it?
You can test it with this:

alias f "+attack;wait;-attack;wait"
alias f2 "f;f"
alias f4 "f2;f2"
alias f8 "f4;f4"
alias f16 "f8;f8"
alias f32 "f16;f16"
alias f64 "f32;f32"
bind mouse1 f64
@s1lentq
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s1lentq commented Nov 30, 2015

thanks! good to know.
i think enough

flCycleTime -= 0.078;

@WPMGPRoSToTeMa
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Yeah, this value is best balanced.

@s1lentq s1lentq closed this as completed Dec 22, 2015
@satnatantas
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Now that's why I can't trtrtrtr my elites anymore! DAYM!
https://youtu.be/Yo6zyaHw7PA

Can this be disabled/changed?

@satnatantas
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Oh I see, just need "pure" version.

@satnatantas
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satnatantas commented Apr 11, 2018

I'd like to make a CVAR for that, will you accept it if I program it? I think that it should be the same as in pure library by default because firing speed is already balanced with mad recoil (which is twice the recoil displayed on screen, bullets actually go even higher than visible bullet marks). You are just killing fun because many servers now use bugfixed ReGame.

@voed
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voed commented Nov 25, 2019

@s1lentq can we revert this? It breaks game balance and seems completely illogic.
For example, glock has 0.05 cycletime, usp has 0.075, so why two guns cannot shoot faster than one?🤔

@satnatantas
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satnatantas commented Dec 9, 2019

The "fix" has also a terrible side effect being that the client will display shots at requested speed without using bullets unless the client has small network latency,

@WPMGPRoSToTeMa
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@Vaqtincha
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fix strelba ot voedlol

@satnatantas
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This weapon is almost never used, it is next to impossible to control it at higher firing rate, and the bullet marks are not even correct with cl_lw 0 on any server and it has parallax unlike any other weapon - these are all the issues you need to deal with when you use it. Please do not ruin the only fun weapon who nobody uses.

ValveSoftware/halflife#2822

@satnatantas
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pussies

dystopm added a commit to dystopm/ReGameDLL_CS that referenced this issue Jul 12, 2023
commit fc17009
Author: Sergey Shorokhov <wopox1337@ya.ru>
Date:   Sun Jul 3 09:34:27 2022 +0300

    DYING_TIME -> DEATH_ANIMATION_TIME

commit 73bb0ec
Merge: 1400a4e 1081301
Author: Sergey Shorokhov <wopox1337@ya.ru>
Date:   Sun Jul 3 09:31:07 2022 +0300

    Merge remote-tracking branch 'origin' into death_cam_time

commit 1400a4e
Author: Sergey Shorokhov <wopox1337@ya.ru>
Date:   Fri Mar 11 18:51:08 2022 +0300

    remove death animation skip

commit f8ff803
Author: Sergey Shorokhov <wopox1337@ya.ru>
Date:   Thu Mar 10 07:37:26 2022 +0300

    lil order fixes & indent

commit cf39535
Merge: f2d29a8 972e14a
Author: Sergey Shorokhov <wopox1337@ya.ru>
Date:   Thu Mar 10 07:33:02 2022 +0300

    Merge remote-tracking branch 'origin/master' into death_cam_time

commit f2d29a8
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Jan 16 15:44:03 2020 +0300

    resolve conflicts

commit bad3024
Merge: ee475c9 2694a92
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Jan 16 15:40:28 2020 +0300

    Merge branch 'master' into death_cam_time

    # Conflicts:
    #	README.md
    #	dist/game.cfg

commit 2694a92
Merge: 44e7758 2eba3b1
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Jan 16 15:37:16 2020 +0300

    Merge branch 'master' of https://github.com/s1lentq/ReGameDLL_CS

commit ee475c9
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Jan 16 15:05:58 2020 +0300

    a better description

commit b8e9693
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Jan 16 14:58:03 2020 +0300

    update description

commit 44f5abe
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Dec 26 14:49:04 2019 +0300

    cvar value handling

commit a903680
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Dec 26 14:48:09 2019 +0300

    magic numbers to named const (№2)

commit 652af47
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Dec 26 14:46:03 2019 +0300

    magic numbers to named const

commit b1e12d6
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Dec 26 14:43:46 2019 +0300

    Add description

commit d04f4ce
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Thu Dec 26 14:43:01 2019 +0300

    Add new CVar: mp_dying_time < 0 .. 999>

commit 44e7758
Merge: eaaa3fd fd06d65
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Mon Dec 2 16:04:42 2019 +0300

    Merge pull request rehlds#7 from s1lentq/master

    update

commit eaaa3fd
Merge: 5307bb7 46624d9
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Wed Oct 2 16:43:33 2019 +0300

    Merge pull request rehlds#6 from s1lentq/master

    Up

commit 5307bb7
Merge: e51af43 3aa9872
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Tue Sep 3 15:58:57 2019 +0300

    Merge pull request rehlds#5 from s1lentq/master

    update

commit e51af43
Merge: 411a028 4d8a1b9
Author: Shorokhov Sergey <wopox1337@ya.ru>
Date:   Mon Sep 2 11:59:43 2019 +0300

    Merge branch 'master' of https://github.com/wopox1337/ReGameDLL_CS

commit 4d8a1b9
Merge: feae856 75bdc26
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Mon Jul 29 16:40:36 2019 +0300

    Merge pull request rehlds#4 from s1lentq/master

    uptodate

commit feae856
Merge: a5283cf b669a39
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Mon Jul 8 14:06:12 2019 +0300

    Merge pull request rehlds#3 from s1lentq/master

    uptodate

commit a5283cf
Merge: c8a6a4a cee63d9
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Sun Jun 9 12:58:36 2019 +0300

    Merge pull request rehlds#2 from s1lentq/master

    up

commit c8a6a4a
Merge: 94f0fdb 935064c
Author: Shorohov Sergey <wopox1337@ya.ru>
Date:   Thu Jun 6 01:04:50 2019 +0300

    Merge pull request rehlds#1 from s1lentq/master

    update
dystopm pushed a commit to dystopm/ReGameDLL_CS that referenced this issue Jul 12, 2023
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