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Если f_delay поставить 0.5 и менее, а Entities на карте было создано 500+, получаем различные вариации краша:
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? () #1 0xb29dbb41 in CHalfLifeMultiplay::PlayerThink(CBasePlayer*) () from /home/server3367/game/cstrike/dlls/cs.so #2 0x00000001 in ?? () #3 0x00000000 in ?? ()
No symbol table info available.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? () #1 0xb2a1d28b in UpdateClientData(edict_s const*, int, clientdata_s*) () from /home/server3367/game/cstrike/dlls/cs.so #2 0xb1281494 in ?? () #3 0x00000014 in ?? () #4 0xb68442d5 in SV_WriteClientdataToMessage () from /home/server3367/game/engine_i486.so
The text was updated successfully, but these errors were encountered:
* Update workflows/build.yml
Fix temporarily testdemos
* Fix compiler warnings
* Fixed a bug in spectator move with no apply friction when stopped
* Update build.yml
* Add support IN_RUN key for +speed button in spectator/noclip and walk moves
Add cheat impulse for enable Noclip with air accelerate
* try fix a crash due to the deletion of an item in an unusual way
related rehlds#870, rehlds#752, rehlds#924, rehlds#957
* Extend KickBack functionalities (rehlds#980)
---------
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
Co-authored-by: Francisco Muñoz <fjmunozpena@gmail.com>
https://github.com/s1lentq/ReGameDLL_CS/blob/e924a266b047d4bc866cf1e66ec9030b33fc85f7/regamedll/dlls/multiplay_gamerules.cpp#L2352
Завершаю раунд принудительно:
set_member_game(m_bCompleteReset, true);
rg_round_end(f_delay, WINSTATUS_DRAW, ROUND_GAME_RESTART, "TEST", _, true);
Если f_delay поставить 0.5 и менее, а Entities на карте было создано 500+, получаем различные вариации краша:
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
#1 0xb29dbb41 in CHalfLifeMultiplay::PlayerThink(CBasePlayer*) () from /home/server3367/game/cstrike/dlls/cs.so
#2 0x00000001 in ?? ()
#3 0x00000000 in ?? ()
No symbol table info available.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
#1 0xb2a1d28b in UpdateClientData(edict_s const*, int, clientdata_s*) () from /home/server3367/game/cstrike/dlls/cs.so
#2 0xb1281494 in ?? ()
#3 0x00000014 in ?? ()
#4 0xb68442d5 in SV_WriteClientdataToMessage () from /home/server3367/game/engine_i486.so
The text was updated successfully, but these errors were encountered: