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Bikers: Clubhouse 1
Bob74 edited this page Nov 2, 2018
·
4 revisions
Getting the main object to interact with the interior:
BikerClubhouse1 = exports['bob74_ipl']:GetBikerClubhouse1Object()
This interior can be found at:
X | Y | Z |
---|---|---|
1107.04 | -3157.399 | -37.51859 |
BikerClubhouse1
+-- interiorId
+-- Ipl
| +-- Interior
| +-- ipl
| +-- Load()
| +-- Remove()
+-- Walls
| +-- brick
| +-- plain
| +-- Color
| +-- sable
| +-- yellowGray
| +-- red
| +-- brown
| +-- yellow
| +-- lightYellow
| +-- lightYellowGray
| +-- lightGray
| +-- orange
| +-- gray
| +-- Set(walls, color, refresh)
| +-- Clear(refresh)
+-- Furnitures
| +-- A
| +-- B
| +-- Set(furn, color, refresh)
| +-- Clear(refresh)
+-- Decoration
| +-- A
| +-- B
| +-- Set(deco, color, refresh)
| +-- Clear(refresh)
+-- Mural
| +-- none
| +-- rideFree
| +-- mods
| +-- mods2
| +-- brave
| +-- fist
| +-- forest
| +-- rideForever
| +-- heart
| +-- route68
| +-- Set(mural, refresh)
| +-- Clear(refresh)
+-- GunLocker
| +-- none
| +-- on
| +-- off
| +-- Set(locker, refresh)
| +-- Clear(refresh)
+-- ModBooth
| +-- none
| +-- on
| +-- off
| +-- Set(mod, refresh)
| +-- Clear(refresh)
+-- Meth
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Cash
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Weed
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Coke
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Counterfeit
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Documents
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- LoadDefault()
Setting the interior's style:
BikerClubhouse1.Walls.Set(walls, color, refresh)
Parameter | Description | Valid values |
---|---|---|
wall | Bricked wall | BikerClubhouse1.Walls.brick |
Plain wall | BikerClubhouse1.Walls.plain |
|
color | Sable | BikerClubhouse1.Walls.Color.sable |
Yellow/Gray | BikerClubhouse1.Walls.Color.yellowGray |
|
Red | BikerClubhouse1.Walls.Color.red |
|
Brown | BikerClubhouse1.Walls.Color.brown |
|
Yellow | BikerClubhouse1.Walls.Color.yellow |
|
Light Yellow | BikerClubhouse1.Walls.Color.lightYellow |
|
Light Yellow/Gray | BikerClubhouse1.Walls.Color.lightYellowGray |
|
Light Gray | BikerClubhouse1.Walls.Color.lightGray |
|
Orange | BikerClubhouse1.Walls.Color.orange |
|
Gray | BikerClubhouse1.Walls.Color.gray |
|
refresh | Refresh the whole interior |
true or false
|
Setting the furniture's style:
BikerClubhouse1.Furnitures.Set(furn, color, refresh)
Parameter | Description | Valid values |
---|---|---|
furn | Leather couch | BikerClubhouse1.Furnitures.A |
Fabric couch | BikerClubhouse1.Furnitures.B |
|
color | Not the same color if furniture A or B | Number from 0 to 9 |
refresh | Refresh the whole interior |
true or false
|
Setting the decoration's style:
BikerClubhouse1.Decoration.Set(deco, refresh)
Parameter | Description | Valid values |
---|---|---|
deco | Decoration style | BikerClubhouse1.Decoration.A |
Decoration style | BikerClubhouse1.Decoration.B |
|
refresh | Refresh the whole interior |
true or false
|
Setting the painting on the wall:
BikerClubhouse1.Mural.Set(mural, refresh)
Parameter | Description | Valid values |
---|---|---|
mural | No painting | BikerClubhouse1.Mural.none |
Ride free | BikerClubhouse1.Mural.rideFree |
|
Mods | BikerClubhouse1.Mural.mods |
|
Mods2 | BikerClubhouse1.Mural.mods2 |
|
Brave | BikerClubhouse1.Mural.brave |
|
Fist | BikerClubhouse1.Mural.fist |
|
Forest | BikerClubhouse1.Mural.forest |
|
Ride forever | BikerClubhouse1.Mural.rideForever |
|
Heart | BikerClubhouse1.Mural.heart |
|
Route68 | BikerClubhouse1.Mural.route68 |
|
refresh | Refresh the whole interior |
true or false
|
Setting the gun locker state:
BikerClubhouse1.GunLocker.Set(locker, refresh)
Parameter | Description | Valid values |
---|---|---|
locker | No gun locker | BikerClubhouse1.GunLocker.none |
Clutter | BikerClubhouse1.GunLocker.off |
|
Gun locker | BikerClubhouse1.GunLocker.on |
|
refresh | Refresh the whole interior |
true or false
|
Setting the mod booth state:
BikerClubhouse1.ModBooth.Set(mod, refresh)
Parameter | Description | Valid values |
---|---|---|
mod | No mod booth | BikerClubhouse1.ModBooth.none |
Clutter | BikerClubhouse1.ModBooth.off |
|
Mod booth | BikerClubhouse1.ModBooth.on |
|
refresh | Refresh the whole interior |
true or false
|
Adding meth to the interior:
BikerClubhouse1.Meth.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No meth | BikerClubhouse1.Meth.none |
Stage 1 | BikerClubhouse1.Meth.stage1 |
|
Stage 2 | BikerClubhouse1.Meth.stage2 |
|
Stage 3 | BikerClubhouse1.Meth.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding cash to the interior:
BikerClubhouse1.Cash.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No cash | BikerClubhouse1.Cash.none |
Stage 1 | BikerClubhouse1.Cash.stage1 |
|
Stage 2 | BikerClubhouse1.Cash.stage2 |
|
Stage 3 | BikerClubhouse1.Cash.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding weed to the interior:
BikerClubhouse1.Weed.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No weed | BikerClubhouse1.Weed.none |
Stage 1 | BikerClubhouse1.Weed.stage1 |
|
Stage 2 | BikerClubhouse1.Weed.stage2 |
|
Stage 3 | BikerClubhouse1.Weed.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding coke to the interior:
BikerClubhouse1.Coke.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No coke | BikerClubhouse1.Coke.none |
Stage 1 | BikerClubhouse1.Coke.stage1 |
|
Stage 2 | BikerClubhouse1.Coke.stage2 |
|
Stage 3 | BikerClubhouse1.Coke.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding counterfeit cash to the interior:
BikerClubhouse1.Counterfeit.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No counterfeit cash | BikerClubhouse1.Counterfeit.none |
Stage 1 | BikerClubhouse1.Counterfeit.stage1 |
|
Stage 2 | BikerClubhouse1.Counterfeit.stage2 |
|
Stage 3 | BikerClubhouse1.Counterfeit.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding documents to the interior:
BikerClubhouse1.Documents.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No documents | BikerClubhouse1.Documents.none |
Stage 1 | BikerClubhouse1.Documents.stage1 |
|
Stage 2 | BikerClubhouse1.Documents.stage2 |
|
Stage 3 | BikerClubhouse1.Documents.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
LoadDefault = function()
BikerClubhouse1.Ipl.Interior.Load()
BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
RefreshInterior(BikerClubhouse1.interiorId)
end
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
BikerClubhouse1 = exports['bob74_ipl']:GetBikerClubhouse1Object()
-- Setting red bricked walls
BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.brick, BikerClubhouse1.Walls.Color.red)
-- Setting furnitures B (fabric couch and chairs)
BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.B, 1)
-- Setting the decoration
BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
-- Setting the big painting on the wall
BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.brave)
-- Enabling gun locker
BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.on)
-- Enabling mod booth
BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.on)
-- Let's go a bit crazy and enable all drugs and fake documents on stage 3! (wouuh)
BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.stage3)
BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.stage3)
BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.stage3)
BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.stage3)
BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.stage3)
BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.stage3)
RefreshInterior(BikerClubhouse1.interiorId)
end)
- Home
- GTA V
- GTA Online
- DLC: High life
- DLC: Heists
- DLC: Executives & Other Criminals
- DLC: Finance & Felony
- DLC: Bikers
- DLC: Import/Export
- DLC: Gunrunning
- DLC: Smuggler's Run
- DLC: The Doomsday Heist
- DLC: After Hours
- DLC: Los Santos Drug Wars
- DLC: San Andreas Mercenaries
- DLC: The Chop Shop
- DLC: Bottom Dollar Bounties