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Bikers: Clubhouse 2
Bob74 edited this page Nov 2, 2018
·
1 revision
Getting the main object to interact with the interior:
BikerClubhouse2 = exports['bob74_ipl']:GetBikerClubhouse2Object()
This interior can be found at:
X | Y | Z |
---|---|---|
998.4809 | -3164.711 | -38.90733 |
BikerClubhouse2
+-- interiorId
+-- Ipl
| +-- Interior
| +-- ipl
| +-- Load()
| +-- Remove()
+-- Walls
| +-- brick
| +-- plain
| +-- Color
| +-- greenAndGray
| +-- multicolor
| +-- orangeAndGray
| +-- blue
| +-- lightBlueAndSable
| +-- greenAndRed
| +-- yellowAndGray
| +-- red
| +-- fuchsiaAndGray
| +-- Set(walls, color, refresh)
| +-- Clear(refresh)
+-- LowerWalls
| +-- default
| +-- SetColor(color, refresh)
+-- Furnitures
| +-- A
| +-- B
| +-- Color
| +-- turquoise
| +-- brown
| +-- brown2
| +-- darkBrown
| +-- red
| +-- red2
| +-- gray
| +-- darkGray
| +-- black
| +-- Set(furn, color, refresh)
| +-- Clear(refresh)
+-- Decoration
| +-- A
| +-- B
| +-- Set(deco, color, refresh)
| +-- Clear(refresh)
+-- Mural
| +-- none
| +-- death1
| +-- death2
| +-- death3
| +-- cityBlack
| +-- cityColor1
| +-- cityColor2
| +-- cityColor3
| +-- cityColor4
| +-- graffitis
| +-- Set(mural, refresh)
| +-- Clear(refresh)
+-- GunLocker
| +-- on
| +-- off
| +-- Set(locker, refresh)
| +-- Clear(refresh)
+-- ModBooth
| +-- none
| +-- on
| +-- off
| +-- Set(mod, refresh)
| +-- Clear(refresh)
+-- Meth
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Cash
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Weed
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Coke
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Counterfeit
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- Documents
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(stage, refresh)
| +-- Clear(refresh)
+-- LoadDefault()
Setting the interior's style:
BikerClubhouse2.Walls.Set(walls, color, refresh)
Parameter | Description | Valid values |
---|---|---|
wall | Bricked wall | BikerClubhouse2.Walls.brick |
Plain wall | BikerClubhouse2.Walls.plain |
|
color | Sable | BikerClubhouse2.Walls.Color.sable |
Yellow/Gray | BikerClubhouse2.Walls.Color.yellowGray |
|
Red | BikerClubhouse2.Walls.Color.red |
|
Brown | BikerClubhouse2.Walls.Color.brown |
|
Yellow | BikerClubhouse2.Walls.Color.yellow |
|
Light Yellow | BikerClubhouse2.Walls.Color.lightYellow |
|
Light Yellow/Gray | BikerClubhouse2.Walls.Color.lightYellowGray |
|
Light Gray | BikerClubhouse2.Walls.Color.lightGray |
|
Orange | BikerClubhouse2.Walls.Color.orange |
|
Gray | BikerClubhouse2.Walls.Color.gray |
|
refresh | Refresh the whole interior |
true or false
|
Setting the furniture's style (colors only works for the bar using BikerClubhouse2.Furnitures.B
):
BikerClubhouse2.Furnitures.Set(furn, color, refresh)
Parameter | Description | Valid values |
---|---|---|
furn | Old couch | BikerClubhouse2.Furnitures.A |
Sofa | BikerClubhouse2.Furnitures.B |
|
color | Turquoise | BikerClubhouse2.Furnitures.Color.turquoise |
Brown | BikerClubhouse2.Furnitures.Color.brown |
|
Brown 2 | BikerClubhouse2.Furnitures.Color.brown2 |
|
Dark Brown | BikerClubhouse2.Furnitures.Color.darkBrown |
|
Red | BikerClubhouse2.Furnitures.Color.red |
|
Red 2 | BikerClubhouse2.Furnitures.Color.red2 |
|
Gray | BikerClubhouse2.Furnitures.Color.gray |
|
Dark Gray | BikerClubhouse2.Furnitures.Color.darkGray |
|
Black | BikerClubhouse2.Furnitures.Color.black |
|
refresh | Refresh the whole interior |
true or false
|
Setting the decoration's style:
BikerClubhouse2.Decoration.Set(deco, refresh)
Parameter | Description | Valid values |
---|---|---|
deco | Decoration style | BikerClubhouse2.Decoration.A |
Decoration style | BikerClubhouse2.Decoration.B |
|
refresh | Refresh the whole interior |
true or false
|
Setting the painting on the wall:
BikerClubhouse2.Mural.Set(mural, refresh)
Parameter | Description | Valid values |
---|---|---|
mural | No painting | BikerClubhouse2.Mural.none |
Death 1 | BikerClubhouse2.Mural.death1 |
|
Death 2 | BikerClubhouse2.Mural.death2 |
|
Death 3 | BikerClubhouse2.Mural.death3 |
|
City Black | BikerClubhouse2.Mural.cityBlack |
|
City Color 1 | BikerClubhouse2.Mural.cityColor1 |
|
City Color 2 | BikerClubhouse2.Mural.cityColor2 |
|
City Color 3 | BikerClubhouse2.Mural.cityColor3 |
|
City Color 4 | BikerClubhouse2.Mural.cityColor4 |
|
Graffitis | BikerClubhouse2.Mural.graffitis |
|
refresh | Refresh the whole interior |
true or false
|
Setting the gun locker state:
BikerClubhouse2.GunLocker.Set(locker, refresh)
Parameter | Description | Valid values |
---|---|---|
locker | Clutter | BikerClubhouse2.GunLocker.off |
Gun locker | BikerClubhouse2.GunLocker.on |
|
refresh | Refresh the whole interior |
true or false
|
Setting the mod booth state:
BikerClubhouse2.ModBooth.Set(mod, refresh)
Parameter | Description | Valid values |
---|---|---|
mod | No mod booth | BikerClubhouse2.ModBooth.none |
Clutter | BikerClubhouse2.ModBooth.off |
|
Mod booth | BikerClubhouse2.ModBooth.on |
|
refresh | Refresh the whole interior |
true or false
|
Adding meth to the interior:
BikerClubhouse2.Meth.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No meth | BikerClubhouse2.Meth.none |
Stage 1 | BikerClubhouse2.Meth.stage1 |
|
Stage 2 | BikerClubhouse2.Meth.stage2 |
|
Stage 3 | BikerClubhouse2.Meth.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding cash to the interior:
BikerClubhouse2.Cash.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No cash | BikerClubhouse2.Cash.none |
Stage 1 | BikerClubhouse2.Cash.stage1 |
|
Stage 2 | BikerClubhouse2.Cash.stage2 |
|
Stage 3 | BikerClubhouse2.Cash.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding weed to the interior:
BikerClubhouse2.Weed.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No weed | BikerClubhouse2.Weed.none |
Stage 1 | BikerClubhouse2.Weed.stage1 |
|
Stage 2 | BikerClubhouse2.Weed.stage2 |
|
Stage 3 | BikerClubhouse2.Weed.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding coke to the interior:
BikerClubhouse2.Coke.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No coke | BikerClubhouse2.Coke.none |
Stage 1 | BikerClubhouse2.Coke.stage1 |
|
Stage 2 | BikerClubhouse2.Coke.stage2 |
|
Stage 3 | BikerClubhouse2.Coke.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding counterfeit cash to the interior:
BikerClubhouse2.Counterfeit.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No counterfeit cash | BikerClubhouse2.Counterfeit.none |
Stage 1 | BikerClubhouse2.Counterfeit.stage1 |
|
Stage 2 | BikerClubhouse2.Counterfeit.stage2 |
|
Stage 3 | BikerClubhouse2.Counterfeit.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
Adding documents to the interior:
BikerClubhouse2.Documents.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | No documents | BikerClubhouse2.Documents.none |
Stage 1 | BikerClubhouse2.Documents.stage1 |
|
Stage 2 | BikerClubhouse2.Documents.stage2 |
|
Stage 3 | BikerClubhouse2.Documents.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
LoadDefault = function()
BikerClubhouse2.Ipl.Interior.Load()
BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
RefreshInterior(BikerClubhouse2.interiorId)
end
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
BikerClubhouse2 = exports['bob74_ipl']:GetBikerClubhouse2Object()
-- Setting red bricked walls
BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
-- Setting furnitures A
BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.A, 0)
-- Setting the decoration
BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.A)
-- Setting the big painting on the wall
BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.cityBlack)
-- Enabling gun locker
BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.on)
-- Enabling mod booth
BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.on)
-- Let's go a bit crazy and enable all drugs and fake documents on stage 3! (wouuh)
BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.stage3)
BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.stage3)
BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.stage3)
BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.stage3)
BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.stage3)
BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.stage3)
RefreshInterior(BikerClubhouse2.interiorId)
end)
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- GTA V
- GTA Online
- DLC: High life
- DLC: Heists
- DLC: Executives & Other Criminals
- DLC: Finance & Felony
- DLC: Bikers
- DLC: Import/Export
- DLC: Gunrunning
- DLC: Smuggler's Run
- DLC: The Doomsday Heist
- DLC: After Hours
- DLC: Los Santos Drug Wars
- DLC: San Andreas Mercenaries
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- DLC: Bottom Dollar Bounties