-
Notifications
You must be signed in to change notification settings - Fork 238
Bikers: Weed farm
Getting the main object to interact with the interior:
BikerWeedFarm = exports['bob74_ipl']:GetBikerWeedFarmObject()
This interior can be found at:
X | Y | Z |
---|---|---|
1051.491 | -3196.536 | -39.14842 |
BikerMethLab
+-- interiorId
+-- Ipl
| +-- Interior
| +-- ipl
| +-- Load()
| +-- Remove()
+-- Style
| +-- none
| +-- empty
| +-- basic
| +-- upgrade
| +-- Set(style, refresh)
| +-- Clear(refresh)
+-- Security
| +-- none
| +-- upgrade
| +-- Set(security, refresh)
| +-- Clear(refresh)
+-- Plant1
| +-- Stage
| +-- small
| +-- medium
| +-- full
| +-- Set(stage, refresh)
| +-- Clear(refresh)
| +-- Light
| +-- basic
| +-- upgrade
| +-- Set(light, refresh)
| +-- Clear(refresh)
| +-- Hose
| +-- Enable(state, refresh)
| +-- Set(stage, upgrade, refresh)
| +-- Clear(refresh)
+-- Plant2
| +-- ...
+-- Plant3
| +-- ...
+-- Plant4
| +-- ...
+-- Plant5
| +-- ...
+-- Plant6
| +-- ...
+-- Plant7
| +-- ...
+-- Plant8
| +-- ...
+-- Plant9
| +-- ...
+-- Details
| +-- production
| +-- fans
| +-- drying
| +-- chairs
| +-- Enable(details, state, refresh)
+-- LoadDefault()
Loading Ipls related files in game:
BikerWeedFarm.Ipl.Interior.Load()
Removing Ipls from game:
BikerWeedFarm.Ipl.Interior.Remove()
Setting the interior's style:
BikerWeedFarm.Style.Set(style, refresh)
Parameter | Description | Valid values |
---|---|---|
style | Basic | BikerWeedFarm.Style.basic |
Upgraded | BikerWeedFarm.Style.upgrade |
|
refresh | Refresh the whole interior |
true or false
|
Setting the security:
BikerWeedFarm.Security.Set(security, refresh)
Parameter | Description | Valid values |
---|---|---|
style | Basic | BikerWeedFarm.Security.basic |
Upgraded | BikerWeedFarm.Security.upgrade |
|
refresh | Refresh the whole interior |
true or false
|
This documentation uses Plant1 as example. Replace Plant1
with Plant2
, Plant3
, etc to set another plant. Plants goes from Plant1
to Plant9
Basically, you can set up plants using two ways. Either you set up a plant in one go, or you set up each parameters individually (Stage + Light + Hose).
Setting up a plant in one go:
BikerWeedFarm.Plant1.Set(stage, light, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | Sapling | BikerWeedFarm.Plant1.Stage.small |
Medium height | BikerWeedFarm.Plant1.Stage.medium |
|
Fully grown up | BikerWeedFarm.Plant1.Stage.full |
|
light | Basic | BikerWeedFarm.Plant1.Light.basic |
Upgraded | BikerWeedFarm.Plant1.Light.upgrade |
|
refresh | Refresh the whole interior |
true or false
|
Setting the stage of growth:
BikerWeedFarm.Plant1.Stage.Set(stage, refresh)
Parameter | Description | Valid values |
---|---|---|
stage | Sapling | BikerWeedFarm.Plant1.Stage.small |
Medium height | BikerWeedFarm.Plant1.Stage.medium |
|
Fully grown up | BikerWeedFarm.Plant1.Stage.full |
|
refresh | Refresh the whole interior |
true or false
|
Setting the light tier:
BikerWeedFarm.Plant1.Light.Set(light, refresh)
Parameter | Description | Valid values |
---|---|---|
light | Basic | BikerWeedFarm.Plant1.Light.basic |
Upgraded | BikerWeedFarm.Plant1.Light.upgrade |
|
refresh | Refresh the whole interior |
true or false
|
Enable or disable the watering hose:
BikerWeedFarm.Plant1.Hose.Enable(state, refresh)
Parameter | Description | Valid values |
---|---|---|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
Enable or disable some interior related details:
BikerWeedFarm.Details.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Weed on the tables | BikerWeedFarm.Details.production |
Fans + mold buckets | BikerWeedFarm.Details.fans |
|
Drying weed hooked to the ceiling | BikerWeedFarm.Details.drying |
|
Chairs at the tables | BikerWeedFarm.Details.chairs |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
LoadDefault = function()
BikerWeedFarm.Ipl.Interior.Load()
BikerWeedFarm.Style.Set(BikerWeedFarm.Style.upgrade)
BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic)
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.drying, false)
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, false)
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.production, false)
BikerWeedFarm.Details.Enable({BikerWeedFarm.Details.production, BikerWeedFarm.Details.chairs, BikerWeedFarm.Details.drying}, true)
BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Light.basic)
BikerWeedFarm.Plant2.Set(BikerWeedFarm.Plant2.Stage.full, BikerWeedFarm.Plant2.Light.basic)
BikerWeedFarm.Plant3.Set(BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Light.basic)
BikerWeedFarm.Plant4.Set(BikerWeedFarm.Plant4.Stage.full, BikerWeedFarm.Plant4.Light.basic)
BikerWeedFarm.Plant5.Set(BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Light.basic)
BikerWeedFarm.Plant6.Set(BikerWeedFarm.Plant6.Stage.full, BikerWeedFarm.Plant6.Light.basic)
BikerWeedFarm.Plant7.Set(BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Light.basic)
BikerWeedFarm.Plant8.Set(BikerWeedFarm.Plant8.Stage.full, BikerWeedFarm.Plant8.Light.basic)
BikerWeedFarm.Plant9.Set(BikerWeedFarm.Plant9.Stage.full, BikerWeedFarm.Plant9.Light.basic)
RefreshInterior(BikerWeedFarm.interiorId)
end
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
BikerWeedFarm = exports['bob74_ipl']:GetBikerWeedFarmObject()
-- Setting the style
BikerWeedFarm.Style.Set(BikerWeedFarm.Style.basic)
-- Setting the security
BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic)
-- Enabling a single detail
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, true)
-- Enabling multiple details at once
BikerWeedFarm.Details.Enable({BikerWeedFarm.Details.production, BikerWeedFarm.Details.chairs, BikerWeedFarm.Details.drying}, true)
-- Setting up a plant using the 1st method (in one go)
BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.small, BikerWeedFarm.Plant1.Light.basic)
-- Setting up another plant using the 2nd method (settings each parameters individually)
BikerWeedFarm.Plant2.Stage.Set(BikerWeedFarm.Plant1.Stage.full)
BikerWeedFarm.Plant2.Light.Set(BikerWeedFarm.Plant1.Light.basic)
BikerWeedFarm.Plant2.Hose.Enable(true)
-- No other plants
BikerWeedFarm.Plant3.Clear(false)
BikerWeedFarm.Plant4.Clear(false)
BikerWeedFarm.Plant5.Clear(false)
BikerWeedFarm.Plant6.Clear(false)
BikerWeedFarm.Plant7.Clear(false)
BikerWeedFarm.Plant8.Clear(false)
BikerWeedFarm.Plant9.Clear(false)
-- Refreshing the interior to the see the result
RefreshInterior(BikerWeedFarm.interiorId)
end)
- Home
- GTA V
- GTA Online
- DLC: High life
- DLC: Heists
- DLC: Executives & Other Criminals
- DLC: Finance & Felony
- DLC: Bikers
- DLC: Import/Export
- DLC: Gunrunning
- DLC: Smuggler's Run
- DLC: The Doomsday Heist
- DLC: After Hours
- DLC: Los Santos Drug Wars
- DLC: San Andreas Mercenaries
- DLC: The Chop Shop
- DLC: Bottom Dollar Bounties