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Bikers: Creating a gang
Bob74 edited this page Nov 15, 2021
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3 revisions
This is all you need to setup your gang. Its name will be shown in the clubhouses as well as its emblem.
You can setup missions pinned on the wall and display your members pictures.
Getting the main object to interact with the gang:
BikerGang = exports['bob74_ipl']:GetBikerGangObject()
BikerGang
+-- Name
| +-- Colors
| +-- black
| +-- gray
| +-- white
| +-- orange
| +-- red
| +-- green
| +-- yellow
| +-- blue
| +-- Fonts
| +-- font1
| +-- font2
| +-- ...
| +-- font13
| +-- name
| +-- color
| +-- font
| +-- Set(name, color, font)
+-- Emblem
| +-- Logo
| +-- eagle
| +-- skull
| +-- ace
| +-- brassKnuckles
| +-- UR
| +-- fox
| +-- city
| +-- dices
| +-- target
| +-- emblem
| +-- rot
| +-- Set(logo, rotation)
Setting the name parameters.
BikerGang.Name.Set(name, color, font)
Parameter | Description | Valid values |
---|---|---|
name | Name of the gang | any string (use \n to add a new line) |
color | Black | BikerGang.Name.Colors.black |
Gray | BikerGang.Name.Colors.gray |
|
White | BikerGang.Name.Colors.white |
|
Orange | BikerGang.Name.Colors.orange |
|
Red | BikerGang.Name.Colors.red |
|
Green | BikerGang.Name.Colors.green |
|
Yellow | BikerGang.Name.Colors.yellow |
|
Blue | BikerGang.Name.Colors.blue |
|
font | Font uses to display the name | from BikerGang.Name.Fonts.font1 to BikerGang.Name.Fonts.font13
|
Your name is set up, now you need to display it.
BikerGang.Clubhouse.ClubName.Enable(state)
Parameter | Description | Valid values |
---|---|---|
state | Display the name or not |
true or false
|
Setting the emblem parameters.
BikerGang.Emblem.Set(logo, rotation)
Parameter | Description | Valid values |
---|---|---|
logo | Eagle | BikerGang.Emblem.Logo.eagle |
Skull | BikerGang.Emblem.Logo.skull |
|
Ace | BikerGang.Emblem.Logo.ace |
|
BrassKnuckles | BikerGang.Emblem.Logo.brassKnuckles |
|
UR | BikerGang.Emblem.Logo.UR |
|
Fox | BikerGang.Emblem.Logo.fox |
|
City | BikerGang.Emblem.Logo.city |
|
Dices | BikerGang.Emblem.Logo.dices |
|
Target | BikerGang.Emblem.Logo.target |
|
rotation | Rotate the logo | value from 0.0 to 360.0
|
Note that you can use other textures for the logo. Just send the string you want.
Your emblem is set up, now you need to display it.
BikerGang.Clubhouse.Emblem.Enable(state)
Parameter | Description | Valid values |
---|---|---|
state | Display the emblem or not |
true or false
|
Citizen.CreateThread(function()
BikerGang = exports['bob74_ipl']:GetBikerGangObject()
-- Name
-------
-- Lets give our gang a cool and fashioned name
BikerGang.Name.Set("LS Dark turbo riders of Doom", BikerGang.Name.Colors.red, BikerGang.Name.Fonts.font11)
-- Don't forget to enable it
BikerGang.Clubhouse.ClubName.Enable(true)
-- Emblem
---------
-- Choosing the logo and rotating it from 90°
BikerGang.Emblem.Set(BikerGang.Emblem.Logo.ace, 90.0)
-- and enabling it
BikerGang.Clubhouse.Emblem.Enable(true)
-- Missions wall
----------------
-- Enabling the wall, it doesn't show any missions by default
BikerGang.Clubhouse.MissionsWall.Enable(true)
-- Setting the first mission (left)
-- Here I choose to use existing missions ("By the pound")
BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.left, BikerGang.Clubhouse.MissionsWall.Missions.Titles.byThePound, BikerGang.Clubhouse.MissionsWall.Missions.Descriptions.byThePound, BikerGang.Clubhouse.MissionsWall.Missions.Pictures.byThePound, -423.0253, -1681.888)
-- Here is a custom mission containing the mugshot of the player
local pedheadshotTexture = exports['bob74_ipl']:GetPedheadshotTexture(GetPlayerPed(-1))
if (pedheadshotTexture ~= nil) then
BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.middle, "Objective:", "Find a new president.", pedheadshotTexture, 3000.0, 3000.0)
end
-- And there is no third mission
BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
--[[
Note:
Be careful when you use Ped headshots (mugshots):
You must call SetStreamedTextureDictAsNoLongerNeeded(mugshotTexture) before reloading your resource.
Otherwise, the texture will be lost but it will stay in memory and will take one mughost texture slot for nothing.
if (mugshotTexture ~= "") then
SetStreamedTextureDictAsNoLongerNeeded(mugshotTexture)
end
]]
-- Members pictures
-------------------
-- We need a curently loaded Ped to get its mugshot.
-- That's why we are going to spawn Peds under the ground and remove them later.
-- Coordinates to spawn the Ped
x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
-- Requesting the Ped model
RequestModel("cs_bradcadaver")
while not HasModelLoaded("cs_bradcadaver") do Wait(1) end
-- Spawning the Ped underground and freezing it
local presidentPed = CreatePed(4, "cs_bradcadaver", x, y, z - 500.0, 0.0, false, true)
FreezeEntityPosition(presidentPed, true)
-- Setting the picture by sending the Ped to the function
BikerGang.Clubhouse.Members.President.Set(presidentPed)
-- We enable the picture to see it
BikerGang.Clubhouse.Members.President.Enable(true)
-- We don't need the Ped anymore, clean up.
SetPedAsNoLongerNeeded(presidentPed)
DeletePed(presidentPed)
RequestModel("mp_m_exarmy_01")
while not HasModelLoaded("mp_m_exarmy_01") do Wait(1) end
local vicePresidentPed = CreatePed(4, "mp_m_exarmy_01", x, y, z - 505.0, 0.0, false, true)
FreezeEntityPosition(vicePresidentPed, true)
BikerGang.Clubhouse.Members.VicePresident.Set(vicePresidentPed)
BikerGang.Clubhouse.Members.VicePresident.Enable(true)
SetPedAsNoLongerNeeded(vicePresidentPed)
DeletePed(vicePresidentPed)
RequestModel("hc_gunman")
while not HasModelLoaded("hc_gunman") do Wait(1) end
local roadCaptainPed = CreatePed(4, "hc_gunman", x, y, z - 510.0, 0.0, false, true)
FreezeEntityPosition(roadCaptainPed, true)
BikerGang.Clubhouse.Members.RoadCaptain.Set(roadCaptainPed)
BikerGang.Clubhouse.Members.RoadCaptain.Enable(true)
SetPedAsNoLongerNeeded(roadCaptainPed)
DeletePed(roadCaptainPed)
RequestModel("hc_driver")
while not HasModelLoaded("hc_driver") do Wait(1) end
local enforcerPed = CreatePed(4, "hc_driver", x, y, z - 515.0, 0.0, false, true)
FreezeEntityPosition(enforcerPed, true)
BikerGang.Clubhouse.Members.Enforcer.Set(enforcerPed)
BikerGang.Clubhouse.Members.Enforcer.Enable(true)
SetPedAsNoLongerNeeded(enforcerPed)
DeletePed(enforcerPed)
RequestModel("mp_m_niko_01")
while not HasModelLoaded("mp_m_niko_01") do Wait(1) end
local sergeantAtArmsPed = CreatePed(4, "mp_m_niko_01", x, y, z - 520.0, 0.0, false, true)
FreezeEntityPosition(sergeantAtArmsPed, true)
BikerGang.Clubhouse.Members.SergeantAtArms.Set(sergeantAtArmsPed)
BikerGang.Clubhouse.Members.SergeantAtArms.Enable(true)
SetPedAsNoLongerNeeded(sergeantAtArmsPed)
DeletePed(sergeantAtArmsPed)
end)
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