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Automatically add/remove time token at Blinkblade #451
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Yes, this was asked before. I will add a toggle to the character menu to enable/disable this behavior. |
Should now be added in v0.83.4. You need to activate in the character menu. |
Hey Lurkars, thanks for your work so far, but it's not working corretly. In your implementation, the amount of time tokens only changes if you click on the fast/slow icon. But it should change for every round. Maybe the efect should trigger every round after draw. But I don't know exactly what to do, if the Blinkblade declaring fast and has no time tokens... |
Okay, I need to reed into the character mechanics myself to better understand what to implement and how. |
Okay, reading into it... It is changing every round, because you need to DECLARE it at start of every round. So in the end, you need to click on fast/slow before start of every round.
Hope that make the mechanic works as you wish. |
Yes, this is nearly I want to have see. I have some improvement point...
Maybe it's better to not allow to set to fast, if there is no time token left OR if it will automatically change after drawing, then it will be good to see a warning to confirm these change. (But I would prefer the first solution)
Yes the maximum total amount of time tokens are 5, but you can only collect up to 2 time tokens from declaring fast. So, in your implementation you have only to check against the 2 tokens cap. If I declare slow and I have already 2 tokens, then I will not earn 1 additional token. The 5 token cap is only for collecting tokens from abilities.
I hope it will not to complicated to implement this! |
Okay, maybe we need to define, that you're automatically go slow after end of round. By now it doesn't change and so if you're fast (from before) and don't change, then start round, it automatically switches as described (without warning). But if you're automatically slow and then cannot define fast because of no tokens, it should be more clear, right?
Yes, but you need to add the tokens in GHS anyways (manually) and by now you can add more then 5, so I'll cap that. |
Yes, that looks fine!
Thanks a lot for your work! |
Should be now implemented in v0.83.6 |
I test it a little bit and it seems to work. But I have one small improvement suggestion, please let the blinkblade has one token at the beginning of the scenario, as it described on the character mat. Thanks! |
Yes, will be added. It was there before, but due to the changes I forgot about this! |
Thanks, should be implemented now in v0.83.8. |
Thank you very much! I seems to work as expected. |
…Lurkars#455, Lurkars#456, Lurkars#457, fix scenario data, fix item rewards
Is your feature request related to a problem? Please describe.
It's possible to implement the change of amount of Blinkeblades time token based on his declaration of Fast or Slow?
Describe the solution you'd like
Change the amount of time tokens based on the decision of Fast or Slow move at Blinkblade as follow:
Hopefully I don't miss any rule...
Describe alternatives you've considered
None
Additional context
No response
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