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tristan edited this page Sep 19, 2018 · 1 revision

New Features

World Background

  • New python API for world background: Previously, we had only one color for background in the bge. Since we have implemented viewport background, we needed 2 colors:
  • horizon:
bge.logic.getCurrentScene().world.horizonColor = [r, g, b]
  • zenith:
bge.logic.getCurrentScene().world.zenithColor = [r, g, b]

(for ImageRender background we use horizon = [r, g, b, a] and zenith = [r, g, b, a])

  • We added support for horizon and zenith colors animations with keyframes.

Refactors

  • New lod system (see #34ce34, #5aeb52, #3304d6)
  • Remove CTR_Map in sources (see #61df00, #bd9108, #6a80b7, #3c80b4, #d11e77, #0529e6, #e60fde)
  • Merge MT_Tuple and MT_Point in MT_Vector (see #5b3a67)
  • Remove physics record animation features (see #682f80)
  • Implement RAS_MeshUser (see #dd7fb8)

Bugs fixed

  • Fix soft body shared vertex arrays (see #70866e)
  • Fix crash with 2D filters (see #a3a258)
  • Fix background color for ImageRender (see #e5d01b)
  • Restored background render in wireframe mode (see #043f2f)
  • Support multiple monitors on Linux (see #9541b5f)
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