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0.0.5
tristan edited this page Sep 19, 2018
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- New python API for world background: Previously, we had only one color for background in the bge. Since we have implemented viewport background, we needed 2 colors:
- horizon:
bge.logic.getCurrentScene().world.horizonColor = [r, g, b]
- zenith:
bge.logic.getCurrentScene().world.zenithColor = [r, g, b]
(for ImageRender background we use horizon = [r, g, b, a]
and zenith = [r, g, b, a]
)
- We added support for horizon and zenith colors animations with keyframes.
- New lod system (see #34ce34, #5aeb52, #3304d6)
- Remove CTR_Map in sources (see #61df00, #bd9108, #6a80b7, #3c80b4, #d11e77, #0529e6, #e60fde)
- Merge MT_Tuple and MT_Point in MT_Vector (see #5b3a67)
- Remove physics record animation features (see #682f80)
- Implement RAS_MeshUser (see #dd7fb8)
- Fix soft body shared vertex arrays (see #70866e)
- Fix crash with 2D filters (see #a3a258)
- Fix background color for ImageRender (see #e5d01b)
- Restored background render in wireframe mode (see #043f2f)
- Support multiple monitors on Linux (see #9541b5f)