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tristan edited this page Sep 19, 2018 · 1 revision

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Cube map seamless

Previously the mipmapping for cube maps on cube edge was causing seam. This is a know bug due to a lack of filtering on edge for old OpenGL versions. This bug was fixed in later OpenGL version by enabling a special option.

For example with a lod bias of 7 on a cube map, previously the render was:

true

Now, the render is:

true

Python console interpreter

The user is now able to launch a python interpreter in the blender process main console to debugging the game from python. This console always exists on windows and it is pop, but is not always the case on linux. The user should just press a shortcut defined in UI in the panel:

true

This panel also enable or not python interpreter capability, this is to false as default. The shortcut is by default Ctrl+Shift+Alt+T

When the user press the right shortcut the game is paused and the interpreter is launch in the main console, if the main console doesn't exist the game is not paused and nothing happen. This interpreter behave like a normal python interpreter with extra autocompletion for every python types and persistent local variables, the only predefined value is the imported bge module.

After all the works of the user on debugging. The game is continued by simply ending the interpreter, for linux Ctrl+D and for windows Ctrl+Z+Enter.

true

Reduce shadow update for ImageRender/ImageMirror

Recently in the Benoit Bolse's commits a shadow update was added for ImageRender/ImageMirror function refresh. The described behavior introduced safety but a non negligible performance decrease. To fix some rarely bugs but also reduce slow down in some unneeded case an option was added to allow or not a shadow update in refresh call. This option is:

ImageRender.updateShadow = True
ImageMirror.updateShadow = True

The default value is False.

Refactors and cleanups

  • Optimize process on culled objects. (see #96517f7)
  • Replace m_bDyna by PHY_IPhysicsController::IsDynamic() in KX_GameObject. (see #d1d28e7)
  • Cleanup KX_BlenderCanvas.[h/cpp] (see #0429cd9)
  • Cleanup GPG_Canvas.[h/cpp] (see #14bd014)
  • Cleanup RAS_ICanvas.[h/cpp] (see #b63da24)
  • Remove extra virtual pure function in CValue. (see #862421f)
  • Cleanup RAS_Rect.h (see #3aa6f30)
  • Remove AddVertex and AddPolygonVertex. (see #52815f4)
  • Remove unused RAS_MeshObject::SetVertexColor. (see #6ee296f)
  • Move open file code into saveGamePythonConfig and loadGamePythonConfig. (see #49b1c56)
  • Remove m_isShadowDone in KX_Scene. (see #45493ef)
  • Use KX_OffScreen as python proxy of RAS_IOffScreen. (see #78c816e)

Fixed bugs

  • Remove CheckBindCode (see #7e32845)
  • Fix keyboard sensor without qualifiers. (see #2c5c0b8)
  • Fix scale for camera in SetViewMatrix (see #413e5d3)
  • Fix error message in KX_Filter2DManager.addFilter. (see #fc678ff)
  • Fix VAO used with VBO and geometry instancing. (see #7dde109)
  • Fix environment ligthing. (see #78f2623)
  • Fix memory leak about unfreed window in blenderplayer. (see #6fd9f51)
  • Fix GPUTeture reload and deleteion in BL_Texture. (see #5f94714)
  • Fix unfreed threads data memory in blenderplayer. (see #7beccfd)
  • Fix python segfault on blenderplayer error. (see #366017f)
  • Render text objects as mesh objects. (see #7038db2)
  • Fix memory leak for reinstanced physics shape. (see #1fb0119)
  • Fix lod hysteresis override not divided by 100. (see #1fbee7c)
  • Fix KX_CollisionContactPointList memory leak. (see #071d633)
  • Fix memory leak for vehicle constraints. (see #53fade3)
  • Fix unfreed world info for merged scenes. (see #c06a5e3)
  • Avoid use GPU_DYNAMIC_LAMP_SPOTSCALE constantly. (see #27261ba)
  • Fix check of parallax without UV mapping. (see #b2d4b30)
  • Make lights textures scale possible (see #cc4ecd3)
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