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Release notes version 0.2.2
tristan edited this page Sep 19, 2018
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7 revisions
The servo control motion actuator now have an option to control either linear or angular velocity via force or torque. The option in UI looks as follow:
See also: 3ca1d2d.
- Use C++11 range loop. (see e817e15)
- Cleanup BL_BlenderDataConversion.[cpp/h]. (see f6114dc)
- Implement RAS_MeshObject::GetMeshMaterialList for loop. (see 4c205f7)
- Replace KX_Gameobject::GetMesh[Count] by KX_GameObject::GetMeshList. (see ea98288)
- Minor BL_ArmatureObject cleanup. (see ccbfab0)
- Use member function in RAS_BaseNode instead of std::function. (see b130ed1)
- Rename KX_SG_* classes to KX_*. (see 2b8f791)
- Cleanup KX_NodeRelationships.[h/cpp] and KX_BoneParentNodeRelationship.[h/cpp]. (see 6bc01d4)
- Move ReplaceMesh in KX_GameObject. (see 6f2cd85)
- Prefix by EXP_ classes and globals functions from Expressions/. (see fd26767)
- Replace KX_SCA_ prefix by KX_. (see b0272cb)
- Cleanup KX_ObjectActuator.[h/cpp]. (see 846d96f)
- Cleanup SCA_IObject.[h/cpp]. (see 32dd421)
- Implement python component manager. (see 76aff7a)
- Use raw std::vector instead of EXP_ListValue for KX_GameObject::GetChildren. (see 53ed0c4)
- Simplify EXP_Value properties and error flag. (see 80a07ec)
- Implement std::vector remove and add utilities. (see c2319e3)
- Fix image tile animation. (see 6f8e987)
- Fix group object duplication. (see edeaad6)
- Don't make mist enable uniform constant. (see 9a77819)
- Fix deformer conversion. (see 1ab4c09)
- Fix invalid scene add. (see 9dd7a65)
- Fix physics shape reinstancing. (see f1cef71)
- Fix uninitialized polygon centers. (see f2ab1c6)
- Fix blender deformer. (see 050eea1)
- Fix deformer creation. (see a84a3b1)
- Fix general render area dimensions. (see 5a4d5d3)
- Fix angular velocity motion servo with little objects. (see 3d2e0c7)