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0.2.1
A option named Show Render Queries
is implemented to display three render query: samples passed query, primitves passed and time passed.
The UI is near to profiler option:
When enabled the text displayed looks like:
See also: #92cc0fc
The user is now able to select the physics constraint solver, the default solver was and is sequential solver. Four different solvers are available, the solver selection is in Scene
panel:
The user must deeply test physics constraint solver before using it as default.
See also: #be8fb93
The soft body position and cluster iteration are now not limited to small value but to 1000 for both.
See also: #6c7862b
Soft body bending constraint option helps to rigidify soft bodies, a second option named Bending Distance
indicate the distance of the constraint used to rigidify the body, larger is this value rigid is the body.
The UI option looks as follow:
See also: #5fde4ed
Python functions in KX_GameObject
using more than two optional arguments are now converted to use keyword arguments. In example the user can type:
obj.rayCast(objto="Target", dist=100, mask=0xFF00)
Instead typing all the arguments until the last used.
See also: #0bf834f
- Remove BL_ArmatureObject::m_pose. (see #9a092bd)
- Cache polygon center for polygon sort. (see #6817669)
- Use C++11 range loop instead of std iterator. (see #a3a1b45)
- Minor optimizations related to rasterizer. (see #44f58dc)
- Call ProcessLighting only when detecting custom shader. (see #6314b1f)
- Rename RAS_[I]TexVert to RAS_[I]Vertex. (see #64ad74a)
- Cleanup face orientation management. (see #9dc8173)
- Cleanup deformers. (see #57bcebb)
- Cleanup libload scene merging. (see #1d5e6fc)
- Refactoring scene shader generation. (see #3d505cd)
- Remove DerivedMesh render. (see #7668960)
- Fix assertions in aciton and physics. (see #9cc810a)
- Clarify error message for bgl.Buffer when sizes doesn't match (see #c8b5bb4)
- Allow to remove item by CValue type in CListValue. (see #830833a)
- Fix unormalized vehicle axis direction. (see #c24d294)
- Remove inverse for ATI GPUs with geometry instancing (see #2fc13ea)
- Prevent lighting interfering with debug draw. (see #cb18610)
- Fix compound shape hierarchy. (see #4017343)
- Fix blendin in action actuator. (see #bcfd59e)
- Fix mesh free from libload. (see #8c9ae8d)