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Release notes version 0.1.1
The cube map was supporting only reflection in 0.1.0, now they are supporting refraction too. To control the refraction two option were added in the UI:
Ratio
is the amount refraction is mixed with reflection, with 0.0 there's only reflection and with 1.0 only refraction.
IOR
is the Index Of Refection used to compute refraction.
From the python API these same option are exposed in BL_Texture
:
BL_Texture.ior
BL_Texture.refractionRatio
A full render with refraction of a sphere and a IOR to 1.33 gives:
See also: BL_Texture.ior and BL_Texture.refractionRatio.
The user is now allowed to change the material of a mesh material slot using a python function. The python function is:
KX_MeshProxy.replaceMaterial(index, material)
Where index
is the material slot index and material
the instance of KX_BlenderMaterial
to use in the material slot.
See also: KX_MeshProxy.replaceMaterial
Previously only one color was stored in a vertex, now all the layers can be stored. Materials and nodes can now use these layers without issues. In the python side, the class KX_VertexProxy
as a new attribute:
KX_VertexProxy.colors
See also: KX_VertexProxy.colors.
The user is now able to set the rolling friction of an object, this friction is used for rounded shapes having only one collision point. The rolling friction is set in the UI under Material->Physics:
The objects are now able to suspend totally their physics to optimize the physics simulation. Tow function were added in KX_GameObject
to suspend and restore physics:
KX_GameObject.suspendPhysics()
KX_GameObject.restorePhysics()
In the same way the object physics actuator now has two more mode to suspend and disable physics.
See also: KX_GameObject.suspendPhysics and KX_GameObject.restorePhysics.
The dimensions of a font or text object is now readable from the python API thanks to:
KX_FontObject.dimensions
The value returned is a 2D vector of the text dimensions including all the texts and the object scale.
See also: KX_FontObject.dimensions.
The polygon can now be accessed through:
KX_MeshProxy.polygons[x]
Same for the vertices in a polygon:
KX_PolyProxy.vertices
See also: KX_MeshProxy.polygons and KX_PolyProxy.vertices.
The world exposure and range is now able to be changed dynamically from python using the attributes:
KX_WorldInfo.exposure
KX_WorldInfo.range
See also: KX_WorldInfo.exposure and KX_WorldInfo.range.
To know what is the current used camera when a scene callbacks is called, the callbacks KX_Scene.pre_draw
and KX_Scene.pre_draw_setup
now accept as first argument the current KX_Camera
.
HDR was implemented since the version 0.1.0, but ImageRender and ImageMirror wasn't able to use it. This is solved by adding and argument named hdr
in the constructor of the both classes:
ImageMirror(scene, observer, mirror, material=0, width, height, samples, hdr)
ImageRender(scene, camera, width, height, samples, hdr)
The hdr
is one of the value:
bge.render.HDR_NONE
bge.render.HDR_HALF_FLOAT
bge.render.HDR_FULL_FLOAT
See also: ImageRender and ImageMirror.
Now sun lights and hemi lights are supported by materials using SSS.