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TE_EXPLOSION
GeckoN edited this page Mar 29, 2017
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5 revisions
The standard Half-Life explosion. The sprite moves upward at 8 units per second.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
string | sprite | Animated explosion sprite (additive or alpha transparency) |
uint8 | scale | Sprite scale * 0.1 |
uint8 | frameRate | Frame rate of the sprite (FPS * 0.1) |
uint8 | flags | Combinable options: 1 : Sprite will be drawn opaque 2 : Do not render the dynamic lights 4 : Do not play the explosion sound 8 : Do not draw the particles |
No API function exists as of SC 5.02
void te_explosion(Vector pos, string sprite="sprites/zerogxplode.spr",
int scale=10, int frameRate=15, int flags=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_EXPLOSION);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(scale);
m.WriteByte(frameRate);
m.WriteByte(flags);
m.End();
}