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TE_USERTRACER
GeckoN edited this page Feb 7, 2017
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7 revisions
Shoots a customizable bullet tracer.
Due to the low precision of the life parameter, the tracer distance is much less accurate than TE_TRACER.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
Vector | dir | Direction of the tracer |
float | speed | Initial tracer speed. The default speed is 6000 |
uint8 | color | Tracer color (index in Engine Palette #2). Only values <0 - 11> are valid. The default color index is 4. |
uint8 | life | Time to display tracer (seconds * 0.1) |
uint8 | length | Tracer sprite length |
No API function exists as of SC 5.02
void te_usertracer(Vector pos, Vector dir, float speed=6000.0f,
uint8 life=32, uint color=4, uint8 length=12,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
Vector velocity = dir*speed;
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_USERTRACER);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(velocity.x);
m.WriteCoord(velocity.y);
m.WriteCoord(velocity.z);
m.WriteByte(life);
m.WriteByte(color);
m.WriteByte(length);
m.End();
}