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TE_EXPLOSION2

GeckoN edited this page Jan 31, 2017 · 4 revisions

Quake-style explosion. A shorter version of TE_TAREXPLOSION that also creates a white dynamic light.

Parameters

Type Name Description
Vector pos Center point for the effect

API Function

No API function exists as of SC 5.10

NetworkMessage Function

void te_explosion2(Vector pos, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_EXPLOSION2);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteByte(0); // "start color" - has no effect
	m.WriteByte(127); // "number of colors" - has no effect
	m.End();
}
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