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TE_PROJECTILE
GeckoN edited this page Jan 31, 2017
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4 revisions
Shoots a model in some direction. The model has no gravity and kills itself after colliding with an entity or the world.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
Vector | velocity | Speed and direction of the model |
CBaseEntity@ | owner | If set, the projectile will not collide with this entity. |
string | model | Model to display |
uint8 | life | Time to display model (seconds * 0.1) |
No API function exists as of SC 5.02
void te_projectile(Vector pos, Vector velocity, CBaseEntity@ owner=null,
string model="models/grenade.mdl", uint8 life=1,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
int ownerId = owner is null ? 0 : owner.entindex();
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_PROJECTILE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(velocity.x);
m.WriteCoord(velocity.y);
m.WriteCoord(velocity.z);
m.WriteShort(g_EngineFuncs.ModelIndex(model));
m.WriteByte(life);
m.WriteByte(ownerId);
m.End();
}