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trigger_observer
GeckoN edited this page Jan 31, 2017
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This entity can send a player into observer mode.
It has 2 modes: square and sphere mode. In square mode, the minimum and maximum bounds are used to define a square. If a player intersects this square, they are sent into observer mode.
In sphere mode, the radius defines the sphere. If a player is inside this sphere, they are sent into observer mode.
Key | Type | Default | Description |
---|---|---|---|
Trigger On Made Observer | target_destination | Target to trigger when a player is made an observer. The player is the activator. | |
Mode | choices | Square | Which mode to use. Available choices are "Square" and "Sphere". |
Square mode Minimum bounds | vector | -32 -32 -32 | Minimum bounds to use in Square mode. |
Square mode Maximum bounds | vector | 32 32 32 | Maximum bounds to use in Square mode. |
Radius | float | 64 | Radius of the sphere in Sphere mode. |
Flag # | Flag | Default | Description |
---|---|---|---|
1 | Start On | 1 | Whether to start on or not. |
- Players will be respawned if observer mode is not active. (mp_observer_mode)
- Players may respawn without any weapon upon exiting observer mode.