Releases: jpanther/dectorio
Releases · jpanther/dectorio
v0.11.0
Added:
- Support for Factorio 1.0
- New mod setting to toggle whether decoratives are automatically removed when new entities are built
- Grid concrete recipe now matches concrete recipe when AAI Industry mod is present
Changed:
- Signs can no longer be crafted as sign support will be removed in a future release (use Industrial Display Plates or Text Plates as a replacement). Disable the sign compatibility mod setting to remove sign support from existing saves.
Removed:
- Support for Factorio 0.18 (use Dectorio version 0.10.9 instead)
- Support for Industrial Revolution 1.x mod
- Dependencies for third party mods that are no longer being actively maintained
Locales:
- Updated Hungarian translation (thanks to mmnetworkteam)
- Updated Russian translation (thanks to 1avek1)
v0.10.9
Bugfixes:
- Fixed a conflict with H2O mod that occurred if H2O was loaded after Dectorio at runtime
- Fixed an issue when using Transport Drones mod where the Lawnmower would remove corpses that are required for the transport depots to function
Locales:
- Updated Portuguese, Brazilian translation (thanks to Unknow0059)
v0.10.8
v0.10.7
Added:
- New setting to toggle Lawnmower functionality independently of Landscaping (thanks to andreasferber)
Locales:
- Updated German translation (thanks to andreasferber and Meisterfuchs)
- Updated Russian translation (thanks to 1avek1)
- Updated Hungarian translation (thanks to mmnetworkteam)
- Updated Polish translation (thanks to tomplus)
v0.10.6
Added:
- Coloured concrete variants from the scenario editor are now placable/minable
- New mod setting to specify which water tiles are available when waterfill is enabled
Changed:
- Signal colour changes are now applied to all lamp entities so that the colours can be used on lamps added by other mods
- Balancing - Tweaked gate recipes to provide better technology progression. Stone gate now requires twice as many circuits but is still cheaper than vanilla (as it doesn't require steel) allowing it to be built early in Angels/Bobs games. Concrete gate now requires advanced circuits instead of electronic circuits.
Bugfixes:
- Fixed gate conflict with FactorioExtended Plus-Weaponry mod
Locales:
- Updated Hungarian translation (thanks to mmnetworkteam)
v0.10.5
v0.10.4
Added:
- Support for Factorio 0.18.2 audio changes (thanks to AlienXAXS)
Changed:
- Adjusted the vehicle impact sounds of some entities and added more audio variation to match the wider variety now available in the base game
Bugfixes:
- Fixed signal icons not being drawn at the correct scale
- Fixed some items were not showing any icon when using Creative Mod mod
- Minor compatibility fixes to support version 0.5 of Alien Biomes mod
Locales:
- Updated Polish translation (thanks to tomplus)
- Updated Czech translation (thanks to Treij)
v0.10.3
Added:
- New recipe for upgrading Stone gates to Concrete gates
- Additional high resolution icons
Bugfixes:
- Fixed sprite size issue when playing with Normal resolution sprites (thanks to spandelk)
Locales:
- Updated Polish translation (thanks to tomplus)
- Updated Czech translation (thanks to Treij)
v0.10.2
Added:
- New Stone and Concrete gates along with corresponding Basic and Advanced gates technologies
Changed:
- Balancing - Increased research cost of Advanced walls technology
Bugfixes:
- Fixed save game migration issue related to new flooring settings
Locales:
- Updated Polish translation (thanks to tomplus)
- Updated Russian translation (thanks to 1avek1)