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Releases: jpanther/dectorio

v0.7.6

30 Nov 23:34
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Added

  • New setting for toggling whether ores can be placed as gravel
  • Dectorio floorings can now be placed adjacent to water when Water Fix mod is installed

Bugfixes

  • Fixed that water tiles were not available for crafting when playing with Alien Biomes

Locales

  • Updated German, Korean and Polish translations

v0.7.5

21 Nov 03:06
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Added

  • New crafting tab to separate decorative items from other crafting menus - can be disabled in settings (thanks to Aidiakapi)
  • New localisation system - help translate Dectorio by visiting CrowdIn
  • Added initial Czech translation (thanks to dereksp)

Bugfixes

  • Fixed some audio and repairability issues with traffic bollards

v0.7.4

04 Nov 00:13
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Bugfixes

  • Fixed technology error that appeared when Decoratives setting was set to disabled

v0.7.3

27 Oct 07:09
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Added

  • New gfx variants for chain-link fence so it looks more realistic

Bugfixes

  • Major fixes to make signs more robust in multiplayer games
    • Signs are now indestructible and unminable while the player that placed the sign is selecting an icon
    • Icon selection GUI now has a 'Cancel' button
    • Only one sign can be placed at a time (by the same player), preventing blank signs from being placed
    • Icons are now indestructible and can only be removed by removing the sign
    • Icons are now correctly removed when a sign is destroyed, preventing orphaned icons from being left on the game surface

v0.7.2

26 Oct 01:01
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Added

  • New gravel styles - Iron, Copper and Coal Gravel (placed using raw iron, copper and coal ores)
  • New Traffic bollard decorative item (unlocked via Plastics technology)
  • Landscaping technology now allows placement of decorative rock entities
  • Better handling for when third party mods that affect Dectorio are added or removed

Bugfixes

  • Added some additional locale strings to fix issues with Creative Mode mod

v0.7.1

21 Oct 04:13
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Bugfixes

  • Fixed migration error for existing saves without Alien Biomes

v0.7.0

20 Oct 03:51
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⚠️ Please take note of the concrete recipe changes in this release. You may need to adjust parts of your factory.

Added

  • New in-game settings for configuring Dectorio (replaces the old settings that were configured via config.lua)
  • Landscaping support for Alien Biomes mod

Changed

  • Concrete recipe no longer requires iron sticks and reverts to the vanilla iron ore recipe
  • Concrete walls now require iron sticks to craft
  • Adjusted flooring layer priority so they appear correctly when placed adjacent to each other (order is now ground > gravel > stone path > wood floor > concrete)
  • Tweaked minimap colours for some flooring styles

v0.6.2

09 Oct 23:24
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Added

  • Polish translation (thanks to Tomirad)

v0.6.1

05 Oct 03:34
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Changed

  • Reverted Landfill crafting time back to vanilla recipe

Bugfixes

  • Fixed error in migration script that would cause a crash when painted concrete was disabled
  • Fixed that signs would render icons incorrectly when placed on alternate surfaces (ie. when using Factorissimo)
  • Fixed GUI bug that would crash headless server when placing signs with certain other mods enabled

v0.6.0

21 Jul 07:17
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Added

  • Wooden and steel signs (unlocked via new Signs technology)
  • Glowing lamp which will glow bright colours over a large radius when passed a signal from the circuit network
  • Added more variations to the edge gfx for the gravel tiles
  • New icon based signals for easier circuit network logic
  • Signal colour for Steam

Changed

  • Hazard concrete now places as the vanilla hazard-concrete tile (fixes blueprint imports and issues when Dectorio is removed)
  • Hazard concrete keeps the Dectorio look, however you can set a config.lua flag to change it to use the vanilla look, if preferred
  • Balancing - halved crafting time of painted concrete