Releases: jpanther/dectorio
Releases · jpanther/dectorio
v0.7.6
Added
- New setting for toggling whether ores can be placed as gravel
- Dectorio floorings can now be placed adjacent to water when Water Fix mod is installed
Bugfixes
- Fixed that water tiles were not available for crafting when playing with Alien Biomes
Locales
- Updated German, Korean and Polish translations
v0.7.5
Added
- New crafting tab to separate decorative items from other crafting menus - can be disabled in settings (thanks to Aidiakapi)
- New localisation system - help translate Dectorio by visiting CrowdIn
- Added initial Czech translation (thanks to dereksp)
Bugfixes
- Fixed some audio and repairability issues with traffic bollards
v0.7.4
v0.7.3
Added
- New gfx variants for chain-link fence so it looks more realistic
Bugfixes
- Major fixes to make signs more robust in multiplayer games
- Signs are now indestructible and unminable while the player that placed the sign is selecting an icon
- Icon selection GUI now has a 'Cancel' button
- Only one sign can be placed at a time (by the same player), preventing blank signs from being placed
- Icons are now indestructible and can only be removed by removing the sign
- Icons are now correctly removed when a sign is destroyed, preventing orphaned icons from being left on the game surface
v0.7.2
Added
- New gravel styles - Iron, Copper and Coal Gravel (placed using raw iron, copper and coal ores)
- New Traffic bollard decorative item (unlocked via Plastics technology)
- Landscaping technology now allows placement of decorative rock entities
- Better handling for when third party mods that affect Dectorio are added or removed
Bugfixes
- Added some additional locale strings to fix issues with Creative Mode mod
v0.7.1
v0.7.0
Added
- New in-game settings for configuring Dectorio (replaces the old settings that were configured via config.lua)
- Landscaping support for Alien Biomes mod
Changed
- Concrete recipe no longer requires iron sticks and reverts to the vanilla iron ore recipe
- Concrete walls now require iron sticks to craft
- Adjusted flooring layer priority so they appear correctly when placed adjacent to each other (order is now ground > gravel > stone path > wood floor > concrete)
- Tweaked minimap colours for some flooring styles
v0.6.2
v0.6.1
Changed
- Reverted Landfill crafting time back to vanilla recipe
Bugfixes
- Fixed error in migration script that would cause a crash when painted concrete was disabled
- Fixed that signs would render icons incorrectly when placed on alternate surfaces (ie. when using Factorissimo)
- Fixed GUI bug that would crash headless server when placing signs with certain other mods enabled
v0.6.0
Added
- Wooden and steel signs (unlocked via new Signs technology)
- Glowing lamp which will glow bright colours over a large radius when passed a signal from the circuit network
- Added more variations to the edge gfx for the gravel tiles
- New icon based signals for easier circuit network logic
- Signal colour for Steam
Changed
- Hazard concrete now places as the vanilla hazard-concrete tile (fixes blueprint imports and issues when Dectorio is removed)
- Hazard concrete keeps the Dectorio look, however you can set a config.lua flag to change it to use the vanilla look, if preferred
- Balancing - halved crafting time of painted concrete