Releases: jpanther/dectorio
Releases · jpanther/dectorio
v0.5.4
Added
- New wall type - Chain-link fence (currently no shadow gfx, these will be added in a future release)
Changed
- New Advanced walls technology that unlocks both concrete wall and chain-link fence
- Increased stack sizes of landscaping, flooring and walls (configurable in config.lua)
Bugfixes
- More robust migration logic
- Fixed typo in migrated tech unlock that caused saves to not load in some rare instances
v0.5.3
Added
- Landscaping now allows placement of dark sand, dry grass, red desert and dark red desert tiles
- New config.lua file that allows even more customisation over how the mod behaves
- Item descriptions for painted concrete
Changed
- Gave all modded items prefixed prototype names to avoid potential clashes with other mods
- Better handling of migration for base Hazard concrete on existing saves when mod is added
v0.5.2
v0.5.1
v0.5.0
Added
- Signal colours for raw resources, smelted items and fluids
- New signal colours - purple, orange, tangerine and aqua
- New signal icons for base game signal colours that better represent the actual signal colour
Bugfixes
- Balancing - increased concrete wall health to better represent raw ingredient cost
- Changed stone walls to repurpose base "stone-wall" named prototypes to ensure compatibility with other mods
- Technology descriptions are now provided
v0.4.1
v0.4.0
v0.3.0
v0.2.0
Added
- Radiation hazard painted concrete style
- Painted concrete can now be rotated
- Sound effects for wooden floorboards
Changed
- Optimised wooden floorboard sprites
- Decorations are removed when placing wooden floorboards or painted concrete
- Renamed Concrete paint technology to Painted concrete
- Removed tile collisions with base concrete