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Releases: jpanther/dectorio

v0.9.7

14 Mar 02:29
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Bugfixes:

  • Fixed a migration issue when loading old saves with the Alien Biomes mod present

v0.9.6

12 Mar 03:42
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Added:

  • Support for placing rocks and trees when using Alien Biomes mod

Removed:

  • Removed custom Landfill tile as 0.17.10 adds this to the base game, existing tiles will be migrated

Bugfixes:

  • Fixes compatibility with version 4 of Alien Biomes mod

Locales:

  • Added Portuguese, Brazilian translation (thanks to celaquila)
  • Added Spanish translation (thanks to notallme)
  • Updated Russian translation (thanks to schmarotzerltd)

v0.9.5

08 Mar 09:11
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Bugfixes:

  • Fixes an issue where a player is removed from a multiplayer game and they have left-over data

Locales:

  • Updated Czech translation (thanks to Meritic)
  • Updated Russian translation (thanks to antonus777)

v0.8.11

07 Mar 00:17
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Added:

  • Thumbnail image for mod directory
  • Detection of Yuoki Industries modded items to prevent multiplayer desync when placing signs

Changed:

  • Complete rewrite of sign logic to reduce conflicts in games with very large modpacks
  • Reduced mining time of signs
  • Updated technology icons
  • Additional compression of Refined concrete gfx to reduce mod package size

Bugfixes:

  • Fixed an issue where Painted refined concrete had an incorrect walking speed modifier
  • Fixed an issue where multiplayer games wouldn't start correctly with a completely new save
  • Fixed an issue when modded items exist that have an icon_size of less than 32 pixels

v0.9.4

06 Mar 07:45
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Added:

  • Detection of Yuoki Industries modded items to prevent multiplayer desync when placing signs

v0.9.3

05 Mar 03:52
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Added:

  • New Lawnmower tool that will remove all decoratives from a selected area
  • Decoratives are now automatically removed around newly placed entities

Changed:

  • Complete rewrite of sign logic to reduce conflicts in games with very large modpacks
  • Sign GUI now appears on the left so you can see the sign you are currently placing
  • Updated mod dependencies to remove deprecated third party mods

Bugfixes:

  • Fixed an issue where Painted refined concrete had an incorrect walking speed modifier
  • Fixed an issue where multiplayer games wouldn't start correctly with a completely new save
  • Fixed migration issue on some old saves running v0.8.8 or earlier

v0.9.2

02 Mar 01:03
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Added:

  • High resolution gfx for Wooden and Steel signs
  • High resolution gfx for Traffic bollard
  • 7 new signal colours - Maroon, Brown, Olive, Emerald, Teal, Navy and Violet
  • 10 new signal icons - Light, Gun, Mine, Oil, Tank, Train, Wall, Siren, Warning shield and Warning triangle

Changed:

  • Reduced mining time of signs
  • Updated technology icons
  • Additional compression of Refined concrete gfx to reduce mod package size

Bugfixes:

  • Fixed an issue when modded items exist that have an icon_size of less than 32 pixels

v0.9.1

28 Feb 01:06
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Added:

  • Frequently asked questions (see Mod Portal or FAQ.md in the mod package)

Changed:

  • Updated thumbnail image with 0.17 textures

Bugfixes:

  • Fixed migration issue on some old saves

v0.9.0

27 Feb 02:47
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Added:

  • Factorio 0.17 support
  • Thumbnail image for mod directory

Changed:

  • Wooden sign and Wooden wall recipes adjusted to compensate for raw wood changes
  • Waterfill recipe adjusted to remove pickaxe requirement

Removed:

  • Factorio 0.16 support (use Dectorio v0.8.10 when playing 0.16 saves)
  • Hazard gate as it is now the default base game style

v0.8.10

18 Feb 03:41
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Bugfixes:

  • Fixed an issue where decorations were not being removed from all concrete variants (thanks to ST-DDT)

Locales:

  • Added French translation (thanks to Taniotoshi)
  • Updated Russian translation (thanks to scheugen86 and AfoninZ)