Releases: jpanther/dectorio
Releases · jpanther/dectorio
v0.8.9
Added:
- Enabled support for multiple players to place signs concurrently in multiplayer games
- Added console command to allow admins to remove any orphaned signs that are unminable
Bugfixes:
- Fixed an issue where placing a sign could sometimes cause a desync in multiplayer games
- Fixed an issue where an orphaned indestructible sign could be left behind when a player leaves a multiplayer game
Locales:
- Updated German and Russian translations (thanks to ST-DDT and diraria)
v0.8.8
Added
- Added new Landfill tile that places as dirt which avoids an issue where robots would incorrectly use grass items from inventory instead of landfill when placing blueprints
- Added additional checks so that Dectorio only modifies coloured signals when they clash with those defined in config.lua
- Added negative dependency checks to prevent clashes with Expanded Color Lamps mod and variants
Changed
- Moved Refined concrete to Dectorio tab (thanks to Optera)
- Removed references to incompatible mods that have not been updated to 0.16
Bugfixes
- Fixed an issue with Painted refined concrete tile borders
- Fixed migration issue with Alien Biomes (thanks to Aidiakapi)
Locales
- Updated Korean and Simplified Chinese translations
v0.8.7
Added
- New Painted refined concrete tiles
- Support for 'Alien Biomes' remove obsolete tiles setting
Changed
- Updated grid concrete graphics to make the grid less intense (thanks to kirazy)
Locales
- New Simplified Chinese translation (thanks to jessefjxm)
- Updated German and Korean translations
v0.8.6
Added
- New mod setting to toggle Waterfill items independently of Landscaping items
Bugfixes
- Softer handling of Landfill prerequisites so that it is less likely to conflict with other mods
- Fixed that Waterfill items weren't unlocked when Earthworks was researched while 'Alien Biomes' mod was installed
Changed
- Updated to include support for 'Alien Biomes' mod version 3
- Optimised graphics assets to drastically reduce the overall mod size (thanks to iamfactorio)
Locales
- Added Russian translation (thanks to iamfactorio)
v0.8.5
Bugfixes
- Fixed an item grouping issue that appeared when using Dectorio with all the flooring settings disabled
- Fixed stack size of vanilla hazard concrete isn't modified when painted concrete setting is disabled
- Fixed signals conflict with 'Attach Notes' mod
- Made some changes to try to fix an issue with duplicate sign icons in heavily modded games
v0.8.4
Added
- Cliff explosives support
Changed
- Updated incompatible mod notification for PickerTweaks
- Moved Stone path and Concrete to Dectorio crafting tab to keep landscaping items together
Bugfixes
- Fixed migration issue when migrating old save games from Dectorio 0.7.1 or earlier
- Fixed an issue that was causing an error to display when placing signs in certain situations
Locales
- Updated German and Korean translations
v0.8.3
Added
- Ability to place deep water and green deep water tiles
- Ability to place trees
- Map colours for all the painted concrete variants
Changed
- Adjusted concrete layering to allow grid concrete and normal concrete to merge nicely
- Updated grid concrete map colour to differentiate it from normal concrete
- Adjusted icons for gravel items
Bugfixes
- Fixed issue with grid concrete when high resolution graphics are active
Locales
- Updated Korean translations
v0.8.2
Added
- New grid-based Concrete item that reflects the classic 0.15 Factorio concrete style
Changed
- Updated Painted concrete graphics to soften the 'brick' look
Bugfixes
- Tweaks to concrete layering to clean up some buggy tile transitions
- Removal of duplicate recipe definitions for walls
Locales
- Updated German and Korean translations
v0.8.1
Added
- New warning for incompatibilities when 'Picker Tweaks' mod is installed
Changed
- Gravel is now a craftable item so as to avoid accidental placement of raw ore on the ground and to resolve the conflict it caused with the 'Picker Extended Version' mod
- Improved handling when mods add signal colours that may conflict with those already added by Dectorio
- Improved notifications for conflicting mods with more information on how to resolve the conflict
Removed
- Markdown version of CHANGELOG.md in favour of Factorio style changelog.txt
Locales
- Updated German translations
v0.8.0
Added
- Factorio 0.16 support
- New Painted concrete textures to match new vanilla Concrete style
- Painted concrete floorings now support high resolution graphics
- New landscaping items for placing all the new base game terrain types
- Graphics support for placing stone and concrete walls alongside water (others to come in a future update)
- Support for new in-game changelog feature
- More robust technology recipe-unlock handling to improve compatibility with third-party mods
- Support for migrating Fire hazard concrete from Color Coding mod to Emergency concrete
Removed
- Factorio 0.15 support - use Dectorio v0.7.6 when playing 0.15 saves
- Removed support for Water Fix mod as the base game now supports placing tiles alongside water
- Redundant assets to reduce overall mod size
Locales
- Updated German translations