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v1.11 #1
v1.11 #1
Commits on Jan 8, 2021
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add assets to ubuntu build artifact
This enables us to run PPSSPPSDL in the ubuntu artifact zip as normal release. Can be uploaded to the automated ppsspp download pake. After downloading the artiact zip just chmod +x PPSSPPSDL and install libsdl2-dev libgl1-mesa-dev libglu1-mesa-dev. Then everything works fine :)
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Merge pull request #13891 from kaiomatico/patch-1
add assets to ubuntu build artifact
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Merge pull request #13892 from Panderner/forcemax60fps-for-3-games
Adding 3 games to ForceMax60FPS
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Prevent access violation when running out of userMemory due to piling…
… up AdhocMatching events.
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Send AdhocMatching Data from within HLE whenever possible instead of …
…through matchingEvent Thread.
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Reducing AdhocMatching events delay to prevent matchingEvents from pi…
…ling up on Lord of Arcana.
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Merge pull request #13893 from hrydgard/fullscreen-button-windows
Fullscreen toggle button (windows-only for now)
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Merge pull request #13894 from ANR2ME/adhoc_matching
[Adhoc Matching] Fix Lord of Arcana
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Merge pull request #13895 from iota97/fullscreen
Use the same logic of game setting for main menu full screen
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Commits on Jan 9, 2021
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Enable using the folder browser on Android to select SD card through …
…a gross hack. Should help #13827 Not yet using storage framework properly, just stealing the URI.
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Merge pull request #13898 from hrydgard/android-storage-file-picker
Add Browse... button to Android game browser
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- reuse some translations - move some strings to a more suitable category I will adapt the lang .ini files accordingly.
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irjit: Correct flags for SetCtrlVFPUReg.
Fixes #13897. Caused the reg to be optimized out.
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Merge pull request #13900 from unknownbrackets/ir-vfpu
Correct flags for SetCtrlVFPUReg
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Merge pull request #13899 from vnctdj/i18nImprovements
Improve some i18n things
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Windows: Handle fullscreen message consistently.
This handles it the same way as SDL, etc. so that the new button on the main screen works again.
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UI: Cleanup Windows header in MainScreen.cpp.
Better to have this come from System, probably. It's mainly for Windows anyway, to alert people their save data isn't permanent.
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Merge pull request #13901 from unknownbrackets/ui-fullscreen
Windows: Handle fullscreen message consistently
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Merge pull request #13902 from unknownbrackets/ui-cleanup
UI: Cleanup Windows header in MainScreen.cpp
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Commits on Jan 10, 2021
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GPU: Correct shader gen with weights as floats.
For now, this supports the option. We should probably just move to everything being floats, but we already prefer software skinning. Fixes #13903.
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Merge pull request #13906 from unknownbrackets/skinning
GPU: Correct shader gen with weights as floats
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Merge pull request #13905 from nassau-tk/fix-pgf-euro
FixPGF for Euro Characters.(Total Balance emphasis)
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Merge pull request #13907 from unknownbrackets/headless
Fix Headless and UnitTest on Android again
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Commits on Jan 11, 2021
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irjit: Update clobber flag on inst swap.
Fixes IR in Persona 3.
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Merge pull request #13908 from unknownbrackets/ir-persona3
Fix IR issue in Persona 3
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Merge pull request #13909 from nassau-tk/refix-euro-pgf
PGF Re-Fixed Euro Characters
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Commits on Jan 12, 2021
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Commits on Jan 14, 2021
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Commits on Jan 16, 2021
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Merge pull request #13922 from hrydgard/prevent-negative-vp-size
Make sure we don't try to set a negative viewport size.
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VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
Should likely fix issue #13923 too.
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Merge pull request #13924 from hrydgard/vk-colortest-workaround
VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
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Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when F…
…ailed to connect to Adhoc Server (faked success)
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Merge pull request #13925 from ANR2ME/adhoc
Fix Stuck issue on some games when Failed to connect to Adhoc Server (faked success)
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Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the module wasn't properly reversing the link. See #13104.
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Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's just make that abundantly clear.
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Merge pull request #13918 from sum2012/template_minor
Update Template
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Merge pull request #13927 from unknownbrackets/unlink
Module: Reverse a single HI16/LO16 pair correctly
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Commits on Jan 17, 2021
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Compat: Note that Gradius requires block transfer.
Of course, there are many more that do, but might as well add since we're tracking it here.
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Module: Keep the state for each import.
On exports, we iterate modules then imports. But on imports, we iterate the exports to find the module, so we need to keep the state around higher up.
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SoftGPU: Fix sprite provoking vertex in fast path.
It was right everywhere else.
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Vulkan: Delete only created swapchain images.
We do other null checks here, same reason. Create may have failed.
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Merge pull request #13933 from unknownbrackets/vulkan
Vulkan: Delete only created swapchain images
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Merge pull request #13932 from unknownbrackets/softgpu
SoftGPU: Fix sprite provoking vertex in fast path
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Merge pull request #13929 from unknownbrackets/settings-gradius
Compat: Note that Gradius requires block transfer
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Merge pull request #13931 from unknownbrackets/headless
Headless: Allow connecting the web debugger
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There's little reason to build at O3, so let's just not. Changing to O2.
See #13920 for a breakage report.
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CMake fixes and new --ios-xcode ./b.sh command.
Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly fix problems with running non-buffered (which you shouldn't do anyway though). Slim alternative to #13766 with less risk to buildbots.
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Merge pull request #13935 from hrydgard/compiler-flag-o2
There's little reason to build at O3, so let's just not. Changing to O2.
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Merge pull request #13911 from Panderner/gradius-speed-hack
Enable BlockTransferAllowCreateFB for Gradius Collection
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Merge pull request #13936 from hrydgard/ios-minor
iOS CMake fixes and new --ios-xcode ./b.sh command.
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Adds two new tests to GPU driver test screen: Adreno shader logic tes…
…t and flat shading The adreno test tests for the bug mentioned in #13910. Very clear repro on Adreno 630, Pocophone F1. The flat shading test is an untested attempt at a repro of (will test that tomomorrow).
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* Fix the flat test. Unfortunately doesn't repro the bug :(
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Merge pull request #13937 from Panderner/lego-buffered
Compat: Note those 3 LEGO games requires Buffered rendering
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Merge pull request #13928 from hrydgard/more-gpu-driver-tests
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
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Commits on Jan 18, 2021
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Headless: Allow screenshot compare without backend.
This makes not just graphics-enabled tests work in headless on softgpu, but also screenshot comparison ones.
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Headless: Read expected file as a FileLoader.
This makes it possible to run tests from network locations.
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Merge pull request #13939 from unknownbrackets/headless
Allow PNGs and http:// for headless test expected files
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Merge pull request #13941 from unknownbrackets/safesize
GPU: Fix safe size checks when rect offscreen
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Vulkan: Prevent scaling shader leak.
No need to recreate if they haven't changed.
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Merge pull request #13944 from unknownbrackets/vulkan-scaling
Vulkan: Prevent scaling shader leak
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Compat: Enable reinterpret for Kingdom Hearts.
See #11223. Should enable it for everything at some point.
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Merge pull request #13945 from unknownbrackets/kh-reinterpret
Compat: Enable reinterpret for Kingdom Hearts
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Commits on Jan 19, 2021
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Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
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Debugger: Include all press states for convenience.
In case of a multi-button shortcut, which might be common for debugging.
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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Merge pull request #13946 from unknownbrackets/debugger-input
Add debugger APIs for buttons and analogs
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Merge pull request #13948 from nassau-tk/pgf-fixproperty-fakename
PGF Fixed Bold & Italic property and camouflage the Font name.
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Commits on Jan 20, 2021
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Merge pull request #13953 from nassau-tk/jpn0-miss-up-fix
Oops! I misstook uploading jpn0.pgf.
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Commits on Jan 22, 2021
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Merge pull request #13960 from nassau-tk/pgf-fixjpn0-russian
Fix Russian (Cyrillic alphabet) on jpn0.pgf.
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Merge pull request #13961 from nassau-tk/pgf-fixjpn0-mark
Some marks position fixed on jpn0.pgf
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Commits on Jan 23, 2021
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Merge pull request #13962 from unknownbrackets/ppge-shrink
PPGe: Scale down by worst of window/internal res
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Merge pull request #13963 from unknownbrackets/plugins-config
Plugins: Enable by default
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Commits on Jan 24, 2021
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Merge pull request #13959 from sum2012/mp3_minor
Resample mp3 in 32000Hz
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Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek
Fix Greek characters & Roman numbers & all balance on jpn0.pgf
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Do PtpConnect internally during PtpOpen, since some games (ie. The Wa…
…rriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
Probably won't fix anything, just want this in for, well, consistency. Noticed it debugging the iOS flat shading issues, but doesn't fix that.
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Fix duplicate shader version in the flat shader test
Unbreaks the flat shading test on Adreno (ended up in trying to link a #version 300 and a #version 320 shader together which it didn't like)
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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GPU: Respect stencil write mask for 5551 buffers.
If the mask is 0x7F on 5551, that's equivalent to allowing the clear entirely. See #13391.
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D3D9: Don't allow separate alpha clears.
Doesn't seem like the color mask applies to clears.
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Reporting: Expose CRC queue methods for other uses.
This way UI can expose the CRC if needed.
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Merge pull request #13972 from unknownbrackets/clear-stencil
GPU: Respect stencil write mask for 5551 buffers
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpO…
…pen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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Merge pull request #13977 from sum2012/mp3_minor2
sceMp3Init:Add layerBits and versionBits and header information
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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Merge pull request #13974 from unknownbrackets/crc-simple
Reporting: Expose CRC queue methods for other uses
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GLES: Remove direct khrplatform.h header include.
Shouldn't be needed anymore, was a hack for Nokia. See #13978.
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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Merge pull request #13979 from unknownbrackets/gl-header
GLES: Remove direct khrplatform.h header include
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio. Also prevents a crash if the mp3 is not yet inited.
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Add back XCode TARGETED_DEVICE_FAMILY config line
xcode warns that the value is deprecated or something, but maybe it still does something. Appears iPad support is broken right now.
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us not resample at all. Converting to stereo still seems correct.
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Updated GameMode initial data sync, in case remote players aren't lis…
…tening yet when sending initial data (fix Pocket Pool)
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Merge pull request #13982 from ANR2ME/adhoc
[Adhoc GameMode] Updated GameMode initial data sync (fix Pocket Pool)
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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Merge pull request #13983 from Florin9doi/thread_dups
Remove duplicates from ThreadManForKernel
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Merge pull request #13986 from unknownbrackets/tex-mmpx
Vulkan: Add MMPX upscaling texture shader
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Merge pull request #13992 from nassau-tk/pgf-fixltn0to7-Greek
Fix Russian characters ltn0~7.pgf
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Commits on Jan 29, 2021
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1. postproc now looks for postprocess.h (there is no postproc.h header). 2. pkg-config fallback condition now works (find_path/library set the variable to ${var}-NOTFOUND but it was checking for an empty string).
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Merge pull request #13994 from glebm/fix-find-ffmpeg
FindFFmpeg: Fix a few issues
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Merge pull request #13998 from jdgleaver/gitlab-windows
(.gitlab-ci.yml) Add windows-x64 target
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN
For consistency with USE_UBSAN
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jit: Make branch shift more obvious.
And also not technically undefined behavior.
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games w…
…hen playing with more than 2 players.
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Merge pull request #14009 from unknownbrackets/branch-shift
jit: Make branch shift more obvious
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Merge pull request #14008 from glebm/fix-align-filesystem
Fix alignment issues in ISOFileSystem
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Merge pull request #14007 from nassau-tk/pgf-fixltn8to15-Russian
Fix Russian characters ltn8~15.pgf
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Merge pull request #13997 from ANR2ME/adhoc
[Adhoc] Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games
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Fix left shift of negative value in MIPSCodeUtils
Fixes a benign UBSAN error to improve the signal-to-noise ratio of UBSAN errors. Fixes #14015
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x64Emitter: Fix unaligned store UBSAN errors
This compiles to the same assembly as before even without optimizations and avoids UB. https://godbolt.org/z/4G5edM While the UB here is benign, this improves signal-to-noise ratio of UBSAN errors. Fixes #14005
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Merge pull request #14017 from glebm/fix-ubsan-neg-shift-mips-code-utils
Fix left shift of negative value in MIPSCodeUtils
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Merge pull request #14018 from glebm/fix-ubsan-warning-x64-emitter
x64Emitter: Fix unaligned store UBSAN errors
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1. The logging flags were being ignored (-v, -d) 2. Adds a `--loglevel` argument. Useful when using the debug build for ASAN/UBSAN to hide extremely noisy debug messages.
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Merge pull request #14023 from hrydgard/ubsan-shift32-fix
Attempt to fix #14022
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Merge pull request #14027 from unknownbrackets/mips-cleanup
Core: Correct branch analysis truncation
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Io: Consistently use LE values of ISO entries.
Better to be consistent across big endian and little endian, in case something was mastered wrong.
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Merge pull request #14028 from glebm/fix-log-flags-2
Only force the log level if it set via an argv
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Vulkan: Fix image layout issues after compute shader uploads.
We're already in GENERAL so probably not worth to transfer to DST just to do even more transfers due to the silliness of GenerateMip. I'm planning to rework the whole texture upload thing to be far more optimal with some kind of TextureUploadManager Fixes #13987
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Merge pull request #14029 from unknownbrackets/iso-endian
Io: Consistently use LE values of ISO entries
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Merge pull request #14030 from hrydgard/fix-mipmap-transition-issue
Vulkan: Fix image layout issues after compute shader uploads.
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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Ge: Restore saved context when ending a list.
Otherwise another list queued by a Head push could use the wrong context data. See #13346.
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Merge pull request #14034 from unknownbrackets/ge-pause
Ge: Restore saved context when ending a list
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Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
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Add a new command in developer tools to list and load framedumps from…
… framedump.ppsspp.org/repro/ Useful to make it easy to test GPU driver bugs etc, without having to use real games or copying files around.
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Merge pull request #14037 from hrydgard/framedump-test
Add a command in developer tools to list and load framedumps from the web
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Loaders: Prevent errors on 0 byte reads.
Was happening when opening an http:// GE frame dump.
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Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
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Merge pull request #14039 from unknownbrackets/ge-frame-dump
Core: Maintain frame dump disc ID in SFO
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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Merge pull request #14050 from ANR2ME/adhoc
[Adhoc] Updated PdpStat and PtpStat
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(.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent c…
…reation of 'null' file when building Windows libretro cores)
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Merge pull request #14059 from jdgleaver/gitlab-32bit
(.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores)
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size a…
…rg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size). TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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Merge pull request #14061 from unknownbrackets/ui-tests
UI: Correct developer tools test run
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Merge pull request #14060 from ANR2ME/adhoc
[Adhoc] Fix possible lock issue and Updated PdpStat
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Windows: Prevent crash on null symbol map.
Happened during a double error scenario, but might as well check.
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Merge pull request #14062 from unknownbrackets/ui-load-error
Core: Reset state properly on CPU init failure
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Moving hleDelayResult from internal function of SetSocketAlert to pre…
…vent waking up HLE-blocked thread
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Removing hleDelayResult from internal adhoc functions to prevent waki…
…ng up thread that supposed to be blocked by the outer HLE.
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Merge pull request #14067 from unknownbrackets/ppge-text-alloc
PPGe: Fallback to atlas text on alloc fail
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Merge pull request #14066 from unknownbrackets/debugger-funcs
Debugger: Populate funcs if disassembly open early
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Merge pull request #14064 from nassau-tk/pgf-fixjpn0
Fix jpn0.pgf characters position.
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Merge pull request #14072 from ANR2ME/adhoc
[Adhoc] Fix the flickering loop when playing multiplayer on Samurai Dou Portable/Way of the Samurai Portable
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Merge pull request #14011 from hrydgard/readme-1.11
Update README.md for 1.11
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Do the title screen animation by accumulator instead, to avoid a long…
… first frame breaking it.
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Merge pull request #14078 from unknownbrackets/ppge-alloc
PPGe: Decimate text images properly
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