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v1.11 #1

Merged
merged 570 commits into from
Feb 9, 2021
Merged

v1.11 #1

merged 570 commits into from
Feb 9, 2021
This pull request is big! We’re only showing the most recent 250 commits.

Commits on Jan 8, 2021

  1. add assets to ubuntu build artifact

    This enables us to run PPSSPPSDL in the ubuntu artifact zip as normal release. Can be uploaded to the automated ppsspp download pake. After downloading the artiact zip just chmod +x PPSSPPSDL and install libsdl2-dev libgl1-mesa-dev libglu1-mesa-dev. Then everything works fine :)
    kaiomatico authored Jan 8, 2021
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  2. Merge pull request #13891 from kaiomatico/patch-1

    add assets to ubuntu build artifact
    hrydgard authored Jan 8, 2021
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  6. Merge pull request #13892 from Panderner/forcemax60fps-for-3-games

    Adding 3 games to ForceMax60FPS
    hrydgard authored Jan 8, 2021
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  7. Prevent access violation when running out of userMemory due to piling…

    … up AdhocMatching events.
    anr2me committed Jan 8, 2021
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  8. Send AdhocMatching Data from within HLE whenever possible instead of …

    …through matchingEvent Thread.
    anr2me committed Jan 8, 2021
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  9. Reducing AdhocMatching events delay to prevent matchingEvents from pi…

    …ling up on Lord of Arcana.
    anr2me committed Jan 8, 2021
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  13. Merge pull request #13893 from hrydgard/fullscreen-button-windows

    Fullscreen toggle button (windows-only for now)
    hrydgard authored Jan 8, 2021
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  15. Merge pull request #13894 from ANR2ME/adhoc_matching

    [Adhoc Matching] Fix Lord of Arcana
    hrydgard authored Jan 8, 2021
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  16. Merge pull request #13895 from iota97/fullscreen

    Use the same logic of game setting for main menu full screen
    hrydgard authored Jan 8, 2021
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Commits on Jan 9, 2021

  1. Add a file picker (WIP)

    hrydgard committed Jan 9, 2021
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  2. Enable using the folder browser on Android to select SD card through …

    …a gross hack.
    
    Should help #13827
    
    Not yet using storage framework properly, just stealing the URI.
    hrydgard committed Jan 9, 2021
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  3. Merge pull request #13898 from hrydgard/android-storage-file-picker

    Add Browse... button to Android game browser
    hrydgard authored Jan 9, 2021
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  4. Improve some i18n things

    - reuse some translations
    - move some strings to a more suitable category
    
    I will adapt the lang .ini files accordingly.
    vnctdj committed Jan 9, 2021
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  6. irjit: Correct flags for SetCtrlVFPUReg.

    Fixes #13897.  Caused the reg to be optimized out.
    unknownbrackets committed Jan 9, 2021
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  8. Merge pull request #13900 from unknownbrackets/ir-vfpu

    Correct flags for SetCtrlVFPUReg
    hrydgard authored Jan 9, 2021
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  9. Merge pull request #13899 from vnctdj/i18nImprovements

    Improve some i18n things
    hrydgard authored Jan 9, 2021
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  10. Windows: Handle fullscreen message consistently.

    This handles it the same way as SDL, etc. so that the new button on the
    main screen works again.
    unknownbrackets committed Jan 9, 2021
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  12. UI: Cleanup Windows header in MainScreen.cpp.

    Better to have this come from System, probably.  It's mainly for Windows
    anyway, to alert people their save data isn't permanent.
    unknownbrackets committed Jan 9, 2021
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  13. Merge pull request #13901 from unknownbrackets/ui-fullscreen

    Windows: Handle fullscreen message consistently
    hrydgard authored Jan 9, 2021
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  14. Merge pull request #13902 from unknownbrackets/ui-cleanup

    UI: Cleanup Windows header in MainScreen.cpp
    hrydgard authored Jan 9, 2021
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Commits on Jan 10, 2021

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  2. GPU: Correct shader gen with weights as floats.

    For now, this supports the option.  We should probably just move to
    everything being floats, but we already prefer software skinning.
    
    Fixes #13903.
    unknownbrackets committed Jan 10, 2021
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  3. Merge pull request #13906 from unknownbrackets/skinning

    GPU: Correct shader gen with weights as floats
    hrydgard authored Jan 10, 2021
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  4. Merge pull request #13905 from nassau-tk/fix-pgf-euro

    FixPGF for Euro Characters.(Total Balance emphasis)
    hrydgard authored Jan 10, 2021
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  9. Merge pull request #13907 from unknownbrackets/headless

    Fix Headless and UnitTest on Android again
    hrydgard authored Jan 10, 2021
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Commits on Jan 11, 2021

  1. irjit: Update clobber flag on inst swap.

    Fixes IR in Persona 3.
    unknownbrackets committed Jan 11, 2021
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  2. Merge pull request #13908 from unknownbrackets/ir-persona3

    Fix IR issue in Persona 3
    hrydgard authored Jan 11, 2021
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  4. Merge pull request #13909 from nassau-tk/refix-euro-pgf

    PGF Re-Fixed Euro Characters
    hrydgard authored Jan 11, 2021
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Commits on Jan 12, 2021

  1. Merge pull request #3 from hrydgard/master

    Update Readme.md
    Panderner authored Jan 12, 2021
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Commits on Jan 14, 2021

  1. Update Template

    sum2012 committed Jan 14, 2021
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Commits on Jan 16, 2021

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  2. Merge pull request #13922 from hrydgard/prevent-negative-vp-size

    Make sure we don't try to set a negative viewport size.
    hrydgard authored Jan 16, 2021
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  3. VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.

    Should likely fix issue #13923 too.
    hrydgard committed Jan 16, 2021
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  4. Merge pull request #13924 from hrydgard/vk-colortest-workaround

    VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
    hrydgard authored Jan 16, 2021
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  5. Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when F…

    …ailed to connect to Adhoc Server (faked success)
    anr2me committed Jan 16, 2021
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  6. Merge pull request #13925 from ANR2ME/adhoc

    Fix Stuck issue on some games when Failed to connect to Adhoc Server (faked success)
    anr2me authored Jan 16, 2021
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  7. Module: Reverse a single HI16/LO16 pair correctly.

    If there is only one imported variable as a HI16/LO16, unloading the
    module wasn't properly reversing the link.  See #13104.
    unknownbrackets committed Jan 16, 2021
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  8. Module: Keep HI16/LO16 in a temp state object.

    This doesn't need to live any longer than the link or unlink, so let's
    just make that abundantly clear.
    unknownbrackets committed Jan 16, 2021
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  9. Remove re-test each month

    sum2012 committed Jan 16, 2021
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  10. Merge pull request #13918 from sum2012/template_minor

    Update Template
    unknownbrackets authored Jan 16, 2021
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  11. Merge pull request #13927 from unknownbrackets/unlink

    Module: Reverse a single HI16/LO16 pair correctly
    hrydgard authored Jan 16, 2021
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Commits on Jan 17, 2021

  1. Compat: Note that Gradius requires block transfer.

    Of course, there are many more that do, but might as well add since we're
    tracking it here.
    unknownbrackets committed Jan 17, 2021
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  3. Module: Keep the state for each import.

    On exports, we iterate modules then imports.
    But on imports, we iterate the exports to find the module, so we need to
    keep the state around higher up.
    unknownbrackets committed Jan 17, 2021
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  4. SoftGPU: Fix sprite provoking vertex in fast path.

    It was right everywhere else.
    unknownbrackets committed Jan 17, 2021
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  5. Vulkan: Delete only created swapchain images.

    We do other null checks here, same reason.  Create may have failed.
    unknownbrackets committed Jan 17, 2021
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  6. Merge pull request #13933 from unknownbrackets/vulkan

    Vulkan: Delete only created swapchain images
    hrydgard authored Jan 17, 2021
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  7. Merge pull request #13932 from unknownbrackets/softgpu

    SoftGPU: Fix sprite provoking vertex in fast path
    hrydgard authored Jan 17, 2021
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  8. Merge pull request #13929 from unknownbrackets/settings-gradius

    Compat: Note that Gradius requires block transfer
    hrydgard authored Jan 17, 2021
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  9. Merge pull request #13931 from unknownbrackets/headless

    Headless: Allow connecting the web debugger
    hrydgard authored Jan 17, 2021
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  11. CMake fixes and new --ios-xcode ./b.sh command.

    Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
    fix problems with running non-buffered (which you shouldn't do anyway though).
    
    Slim alternative to #13766 with less risk to buildbots.
    hrydgard committed Jan 17, 2021
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  12. Merge pull request #13935 from hrydgard/compiler-flag-o2

    There's little reason to build at O3, so let's just not. Changing to O2.
    hrydgard authored Jan 17, 2021
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  13. Merge pull request #13911 from Panderner/gradius-speed-hack

    Enable BlockTransferAllowCreateFB for Gradius Collection
    hrydgard authored Jan 17, 2021
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  14. Merge pull request #13936 from hrydgard/ios-minor

    iOS CMake fixes and new --ios-xcode ./b.sh command.
    hrydgard authored Jan 17, 2021
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  15. Adds two new tests to GPU driver test screen: Adreno shader logic tes…

    …t and flat shading
    
    The adreno test tests for the bug mentioned in #13910.
    Very clear repro on Adreno 630, Pocophone F1.
    
    The flat shading test is an untested attempt at a repro of
    
    (will test that tomomorrow).
    hrydgard committed Jan 17, 2021
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  18. More GPU test improvements

    * Fix the flat test. Unfortunately doesn't repro the bug :(
    hrydgard committed Jan 17, 2021
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  19. Merge pull request #13937 from Panderner/lego-buffered

    Compat: Note those 3 LEGO games requires Buffered rendering
    hrydgard authored Jan 17, 2021
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  21. Merge pull request #13928 from hrydgard/more-gpu-driver-tests

    Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
    hrydgard authored Jan 17, 2021
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Commits on Jan 18, 2021

  1. Headless: Allow screenshot compare without backend.

    This makes not just graphics-enabled tests work in headless on softgpu,
    but also screenshot comparison ones.
    unknownbrackets committed Jan 18, 2021
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  2. Headless: Read expected file as a FileLoader.

    This makes it possible to run tests from network locations.
    unknownbrackets committed Jan 18, 2021
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  8. Merge pull request #13939 from unknownbrackets/headless

    Allow PNGs and http:// for headless test expected files
    hrydgard authored Jan 18, 2021
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  9. Merge pull request #13941 from unknownbrackets/safesize

    GPU: Fix safe size checks when rect offscreen
    hrydgard authored Jan 18, 2021
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  10. Vulkan: Prevent scaling shader leak.

    No need to recreate if they haven't changed.
    unknownbrackets committed Jan 18, 2021
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  11. Merge pull request #13944 from unknownbrackets/vulkan-scaling

    Vulkan: Prevent scaling shader leak
    hrydgard authored Jan 18, 2021
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  12. Compat: Enable reinterpret for Kingdom Hearts.

    See #11223.  Should enable it for everything at some point.
    unknownbrackets committed Jan 18, 2021
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  13. Merge pull request #13945 from unknownbrackets/kh-reinterpret

    Compat: Enable reinterpret for Kingdom Hearts
    hrydgard authored Jan 18, 2021
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Commits on Jan 19, 2021

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  2. Debugger: Broadcast ctrl input events.

    This can be useful to trigger debugging functionality on button press.
    unknownbrackets committed Jan 19, 2021
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  3. Debugger: Include all press states for convenience.

    In case of a multi-button shortcut, which might be common for debugging.
    unknownbrackets committed Jan 19, 2021
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  5. Merge pull request #13947 from unknownbrackets/kernel-timing

    Kernel: Adjust sceKernelGetThreadExitStatus timing
    hrydgard authored Jan 19, 2021
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  6. Merge pull request #13946 from unknownbrackets/debugger-input

    Add debugger APIs for buttons and analogs
    hrydgard authored Jan 19, 2021
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  8. Merge pull request #13948 from nassau-tk/pgf-fixproperty-fakename

    PGF Fixed Bold & Italic property and camouflage the Font name.
    hrydgard authored Jan 19, 2021
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Commits on Jan 20, 2021

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  2. Merge pull request #13953 from nassau-tk/jpn0-miss-up-fix

    Oops! I misstook uploading jpn0.pgf.
    hrydgard authored Jan 20, 2021
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Commits on Jan 22, 2021

  1. Resample all mp3

    Fix #5213
    sum2012 committed Jan 22, 2021
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  3. Merge pull request #13960 from nassau-tk/pgf-fixjpn0-russian

    Fix Russian (Cyrillic alphabet) on jpn0.pgf.
    hrydgard authored Jan 22, 2021
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  5. Merge pull request #13961 from nassau-tk/pgf-fixjpn0-mark

    Some marks position fixed on jpn0.pgf
    hrydgard authored Jan 22, 2021
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Commits on Jan 23, 2021

  1. build fix

    sum2012 committed Jan 23, 2021
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  4. Merge pull request #13962 from unknownbrackets/ppge-shrink

    PPGe: Scale down by worst of window/internal res
    hrydgard authored Jan 23, 2021
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  6. Merge pull request #13963 from unknownbrackets/plugins-config

    Plugins: Enable by default
    hrydgard authored Jan 23, 2021
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  7. Resample only in 32000Hz

    sum2012 committed Jan 23, 2021
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Commits on Jan 24, 2021

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  2. Merge pull request #13959 from sum2012/mp3_minor

    Resample mp3 in 32000Hz
    hrydgard authored Jan 24, 2021
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  3. Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek

    Fix Greek characters & Roman numbers & all balance on jpn0.pgf
    hrydgard authored Jan 24, 2021
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  4. Do PtpConnect internally during PtpOpen, since some games (ie. The Wa…

    …rriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
    anr2me committed Jan 24, 2021
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  6. Merge pull request #13967 from ANR2ME/adhoc

    [adhoc] Fix The Warriors
    anr2me authored Jan 24, 2021
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  7. OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.

    Probably won't fix anything, just want this in for, well, consistency.
    
    Noticed it debugging the iOS flat shading issues, but doesn't fix that.
    hrydgard committed Jan 24, 2021
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  8. Fix duplicate shader version in the flat shader test

    Unbreaks the flat shading test on Adreno (ended up in trying to link a
     #version 300 and a #version 320 shader together which it didn't like)
    hrydgard committed Jan 24, 2021
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  10. Merge pull request #13969 from unknownbrackets/io-async

    Io: Don't allow async close while async busy
    hrydgard authored Jan 24, 2021
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  12. GPU: Respect stencil write mask for 5551 buffers.

    If the mask is 0x7F on 5551, that's equivalent to allowing the clear
    entirely.  See #13391.
    unknownbrackets committed Jan 24, 2021
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Commits on Jan 25, 2021

  1. D3D9: Don't allow separate alpha clears.

    Doesn't seem like the color mask applies to clears.
    unknownbrackets committed Jan 25, 2021
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  2. Reporting: Expose CRC queue methods for other uses.

    This way UI can expose the CRC if needed.
    unknownbrackets committed Jan 25, 2021
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  3. Merge pull request #13972 from unknownbrackets/clear-stencil

    GPU: Respect stencil write mask for 5551 buffers
    hrydgard authored Jan 25, 2021
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  4. Don't allow ForcedFirstConnect hack when using PtpConnect within PtpO…

    …pen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
    anr2me committed Jan 25, 2021
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  6. Add header information

    sum2012 committed Jan 25, 2021
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  7. Merge pull request #13977 from sum2012/mp3_minor2

    sceMp3Init:Add layerBits and versionBits and header information
    hrydgard authored Jan 25, 2021
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  8. Merge pull request #13976 from ANR2ME/adhoc

    [Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
    anr2me authored Jan 25, 2021
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  9. Merge pull request #13974 from unknownbrackets/crc-simple

    Reporting: Expose CRC queue methods for other uses
    hrydgard authored Jan 25, 2021
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Commits on Jan 26, 2021

  1. GLES: Remove direct khrplatform.h header include.

    Shouldn't be needed anymore, was a hack for Nokia.  See #13978.
    unknownbrackets committed Jan 26, 2021
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  2. Mp3: Correct error handling for newer sdk versions.

    The 6.xx behavior might be important if a game relies on it to add data.
    unknownbrackets committed Jan 26, 2021
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  3. Merge pull request #13979 from unknownbrackets/gl-header

    GLES: Remove direct khrplatform.h header include
    hrydgard authored Jan 26, 2021
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  4. Mp3: Allow decode without pcm pointer.

    Just like other audio decoding, you're allowed to skip audio.
    Also prevents a crash if the mp3 is not yet inited.
    unknownbrackets committed Jan 26, 2021
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  5. Add back XCode TARGETED_DEVICE_FAMILY config line

    xcode warns that the value is deprecated or something, but maybe it still does something. Appears iPad support is broken right now.
    hrydgard committed Jan 26, 2021
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Commits on Jan 27, 2021

  1. Mp3: Always keep sample rate from original mp3.

    Our codec context is updated with the source sample rate, so this makes us
    not resample at all.
    
    Converting to stereo still seems correct.
    unknownbrackets committed Jan 27, 2021
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  2. Updated GameMode initial data sync, in case remote players aren't lis…

    …tening yet when sending initial data (fix Pocket Pool)
    anr2me committed Jan 27, 2021
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  3. Merge pull request #13982 from ANR2ME/adhoc

    [Adhoc GameMode] Updated GameMode initial data sync (fix Pocket Pool)
    hrydgard authored Jan 27, 2021
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  5. Merge pull request #13981 from unknownbrackets/mp3-sdkver

    Cleanup some MP3 SDK version differences
    hrydgard authored Jan 27, 2021
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  7. Merge pull request #13983 from Florin9doi/thread_dups

    Remove duplicates from ThreadManForKernel
    hrydgard authored Jan 27, 2021
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Commits on Jan 28, 2021

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  3. Merge pull request #13986 from unknownbrackets/tex-mmpx

    Vulkan: Add MMPX upscaling texture shader
    hrydgard authored Jan 28, 2021
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  6. Merge pull request #13992 from nassau-tk/pgf-fixltn0to7-Greek

    Fix Russian characters ltn0~7.pgf
    hrydgard authored Jan 28, 2021
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Commits on Jan 29, 2021

  1. FindFFmpeg: Fix a few issues

    1. postproc now looks for postprocess.h (there is no postproc.h header).
    2. pkg-config fallback condition now works (find_path/library set the
       variable to ${var}-NOTFOUND but it was checking for an empty string).
    glebm committed Jan 29, 2021
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  2. Merge pull request #13994 from glebm/fix-find-ffmpeg

    FindFFmpeg: Fix a few issues
    hrydgard authored Jan 29, 2021
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  4. Merge pull request #13998 from jdgleaver/gitlab-windows

    (.gitlab-ci.yml) Add windows-x64 target
    hrydgard authored Jan 29, 2021
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  7. Merge pull request #13999 from sum2012/mpeg_minor

    Mpeg:Only allow firmware >= 3 for warmup
    hrydgard authored Jan 29, 2021
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  8. CMake: Add USE_UBSAN

    glebm committed Jan 29, 2021
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  9. CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN

    For consistency with USE_UBSAN
    glebm committed Jan 29, 2021
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  10. CMake: Fix UBSAN link error

    glebm committed Jan 29, 2021
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Commits on Jan 30, 2021

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  2. Fix alignment issues in ISOFileSystem

    Fixes #14002
    glebm committed Jan 30, 2021
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  3. jit: Make branch shift more obvious.

    And also not technically undefined behavior.
    unknownbrackets committed Jan 30, 2021
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  4. Merge pull request #14001 from glebm/ubsan

    CMake: Add USE_UBSAN
    hrydgard authored Jan 30, 2021
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  5. Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games w…

    …hen playing with more than 2 players.
    anr2me committed Jan 30, 2021
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  6. Merge pull request #14009 from unknownbrackets/branch-shift

    jit: Make branch shift more obvious
    hrydgard authored Jan 30, 2021
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  7. Merge pull request #14008 from glebm/fix-align-filesystem

    Fix alignment issues in ISOFileSystem
    hrydgard authored Jan 30, 2021
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  8. Merge pull request #14007 from nassau-tk/pgf-fixltn8to15-Russian

    Fix Russian characters ltn8~15.pgf
    hrydgard authored Jan 30, 2021
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  9. Merge pull request #13997 from ANR2ME/adhoc

    [Adhoc] Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games
    hrydgard authored Jan 30, 2021
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  11. Fix left shift of negative value in MIPSCodeUtils

    Fixes a benign UBSAN error to improve the signal-to-noise ratio of
    UBSAN errors.
    
    Fixes #14015
    glebm committed Jan 30, 2021
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  12. x64Emitter: Fix unaligned store UBSAN errors

    This compiles to the same assembly as before even without optimizations and avoids UB.
    
    https://godbolt.org/z/4G5edM
    
    While the UB here is benign, this improves signal-to-noise ratio of UBSAN errors.
    
    Fixes #14005
    glebm committed Jan 30, 2021
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  13. Merge pull request #14017 from glebm/fix-ubsan-neg-shift-mips-code-utils

    Fix left shift of negative value in MIPSCodeUtils
    hrydgard authored Jan 30, 2021
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  14. Merge pull request #14018 from glebm/fix-ubsan-warning-x64-emitter

    x64Emitter: Fix unaligned store UBSAN errors
    hrydgard authored Jan 30, 2021
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  15. Fix logging flags

    1. The logging flags were being ignored (-v, -d)
    2. Adds a `--loglevel` argument. Useful when using the debug build for
       ASAN/UBSAN to hide extremely noisy debug messages.
    glebm committed Jan 30, 2021
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  16. Attempt to fix #14022

    hrydgard committed Jan 30, 2021
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  17. Merge pull request #14019 from glebm/fix-log-flags

    Fix logging flags
    hrydgard authored Jan 30, 2021
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  18. Fix Apple gpu detection

    hrydgard committed Jan 30, 2021
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  22. Only force the log level if it set via an argv

    Follow-up to #14019
    glebm committed Jan 30, 2021
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  23. Merge pull request #14027 from unknownbrackets/mips-cleanup

    Core: Correct branch analysis truncation
    hrydgard authored Jan 30, 2021
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  24. Io: Consistently use LE values of ISO entries.

    Better to be consistent across big endian and little endian, in case
    something was mastered wrong.
    unknownbrackets committed Jan 30, 2021
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  25. Merge pull request #14028 from glebm/fix-log-flags-2

    Only force the log level if it set via an argv
    hrydgard authored Jan 30, 2021
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  26. Vulkan: Fix image layout issues after compute shader uploads.

    We're already in GENERAL so probably not worth to transfer to DST just
    to do even more transfers due to the silliness of GenerateMip.
    
    I'm planning to rework the whole texture upload thing to be far more
    optimal with some kind of TextureUploadManager
    
    Fixes #13987
    hrydgard committed Jan 30, 2021
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  27. Merge pull request #14029 from unknownbrackets/iso-endian

    Io: Consistently use LE values of ISO entries
    hrydgard authored Jan 30, 2021
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  28. Merge pull request #14030 from hrydgard/fix-mipmap-transition-issue

    Vulkan: Fix image layout issues after compute shader uploads.
    unknownbrackets authored Jan 30, 2021
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Commits on Jan 31, 2021

  1. Mpeg:Only allow firmware >= 6 for warmup

    Fix blue screen in #13146
    sum2012 committed Jan 31, 2021
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  2. Ge: Improve some logging and memchecks.

    Explicitly trigger memchecks on readback.
    unknownbrackets committed Jan 31, 2021
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  3. Ge: Restore saved context when ending a list.

    Otherwise another list queued by a Head push could use the wrong context
    data.  See #13346.
    unknownbrackets committed Jan 31, 2021
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  4. Merge pull request #14034 from unknownbrackets/ge-pause

    Ge: Restore saved context when ending a list
    hrydgard authored Jan 31, 2021
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  5. Merge pull request #14033 from sum2012/warmup_patch6

    Mpeg:Only allow firmware >= 6 for warmup
    hrydgard authored Jan 31, 2021
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  7. Add a new command in developer tools to list and load framedumps from…

    … framedump.ppsspp.org/repro/
    
    Useful to make it easy to test GPU driver bugs etc, without having to
    use real games or copying files around.
    hrydgard committed Jan 31, 2021
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  11. Merge pull request #14037 from hrydgard/framedump-test

    Add a command in developer tools to list and load framedumps from the web
    hrydgard authored Jan 31, 2021
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  12. Loaders: Prevent errors on 0 byte reads.

    Was happening when opening an http:// GE frame dump.
    unknownbrackets committed Jan 31, 2021
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  13. Core: Maintain frame dump disc ID in SFO.

    This way we won't generate a fake one later and use it for anything else.
    unknownbrackets committed Jan 31, 2021
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  14. Merge pull request #14039 from unknownbrackets/ge-frame-dump

    Core: Maintain frame dump disc ID in SFO
    hrydgard authored Jan 31, 2021
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  17. Merge pull request #14043 from unknownbrackets/vertexjit-abi

    vertexjit: Correct saved registers on x64
    unknownbrackets authored Jan 31, 2021
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Commits on Feb 1, 2021

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  2. Updated PdpStat and PtpStat

    anr2me committed Feb 1, 2021
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  3. Merge pull request #14050 from ANR2ME/adhoc

    [Adhoc] Updated PdpStat and PtpStat
    hrydgard authored Feb 1, 2021
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Commits on Feb 3, 2021

  1. Update README.md for 1.11

    hrydgard committed Feb 3, 2021
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  5. More stuff in README.md

    hrydgard committed Feb 3, 2021
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  6. (.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent c…

    …reation of 'null' file when building Windows libretro cores)
    jdgleaver committed Feb 3, 2021
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  7. Merge pull request #14059 from jdgleaver/gitlab-32bit

    (.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores)
    hrydgard authored Feb 3, 2021
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Commits on Feb 4, 2021

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  2. Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size a…

    …rg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
    
    TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
    anr2me committed Feb 4, 2021
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  4. Merge pull request #14061 from unknownbrackets/ui-tests

    UI: Correct developer tools test run
    hrydgard authored Feb 4, 2021
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  6. Merge pull request #14060 from ANR2ME/adhoc

    [Adhoc] Fix possible lock issue and Updated PdpStat
    hrydgard authored Feb 4, 2021
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Commits on Feb 5, 2021

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  2. Windows: Prevent crash on null symbol map.

    Happened during a double error scenario, but might as well check.
    unknownbrackets committed Feb 5, 2021
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  3. Merge pull request #14062 from unknownbrackets/ui-load-error

    Core: Reset state properly on CPU init failure
    hrydgard authored Feb 5, 2021
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  5. Minor renaming

    anr2me committed Feb 5, 2021
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  6. Moving hleDelayResult from internal function of SetSocketAlert to pre…

    …vent waking up HLE-blocked thread
    anr2me committed Feb 5, 2021
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Commits on Feb 6, 2021

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Commits on Feb 7, 2021

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  2. Removing hleDelayResult from internal adhoc functions to prevent waki…

    …ng up thread that supposed to be blocked by the outer HLE.
    anr2me committed Feb 7, 2021
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  3. Merge pull request #14067 from unknownbrackets/ppge-text-alloc

    PPGe: Fallback to atlas text on alloc fail
    hrydgard authored Feb 7, 2021
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  4. Merge pull request #14066 from unknownbrackets/debugger-funcs

    Debugger: Populate funcs if disassembly open early
    hrydgard authored Feb 7, 2021
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  5. Merge pull request #14064 from nassau-tk/pgf-fixjpn0

    Fix jpn0.pgf characters position.
    hrydgard authored Feb 7, 2021
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  6. Merge pull request #14072 from ANR2ME/adhoc

    [Adhoc] Fix the flickering loop when playing multiplayer on Samurai Dou Portable/Way of the Samurai Portable
    hrydgard authored Feb 7, 2021
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  7. Run the link script

    hrydgard committed Feb 7, 2021
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  8. Run the link script, fixups

    hrydgard committed Feb 7, 2021
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  9. Merge pull request #14011 from hrydgard/readme-1.11

    Update README.md for 1.11
    hrydgard authored Feb 7, 2021
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  11. Do the title screen animation by accumulator instead, to avoid a long…

    … first frame breaking it.
    hrydgard committed Feb 7, 2021
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  12. Update version to 1.11

    hrydgard committed Feb 7, 2021
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Commits on Feb 8, 2021

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  2. Merge pull request #14078 from unknownbrackets/ppge-alloc

    PPGe: Decimate text images properly
    hrydgard authored Feb 8, 2021
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