[TileLayer] fix tile indices generation in edge cases #4170
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When the viewport's longitude is close to the 180th meridian, the bounding box will look something like
The old calculation clamps tileX to
[0, scale]
which was incorrect. tileX should loop between[0, scale]
as the map repeats.In the above case, the old calculation returns
[0, 0, 4]
and[1, 0, 4]
. The correct result should be[0, 0, 4]
,[1, 0, 4]
and[15, 0, 4]
.Change List
getTileIndices