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GameController iOS xcode15.0 b2

Manuel de la Pena edited this page Jan 5, 2024 · 3 revisions

#GameController.framework https://github.com/xamarin/xamarin-macios/pull/19708

diff -ruN /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h /Applications/Xcode_15.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h
--- /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h	2023-05-19 22:21:42
+++ /Applications/Xcode_15.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h	2023-06-10 02:59:33
@@ -44,14 +44,7 @@
  Set this block to be notified when a value on a element changed.  If multiple
  elements change this block will be called for each element that changed.
  
- The block is called on the \c handlerQueue configured on the \c device.
- 
- @note
- IMPORTANT: It is possible for the value(s) of \c element to change (again)
- between when your handler is scheduled for execution and when it actually
- executes.  This may cause your application to "miss" changes to the element.
- If your application needs to track every element state change - as opposed to
- just the latest element state - use the methods under "Buffered Input".
+ The block is called on the \c queue configured for the physical input.
  
  @param element
  The element that has been modified.
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