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MetalKit iOS xcode14.0 beta1
Alex Soto edited this page Jun 7, 2022
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1 revision
#MetalKit.framework
diff -ruN /Applications/Xcode_13.3.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h /Applications/Xcode_14.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h
--- /Applications/Xcode_13.3.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h 2022-02-23 07:58:15.000000000 -0500
+++ /Applications/Xcode_14.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h 2022-05-31 14:51:14.000000000 -0400
@@ -99,6 +99,12 @@
@property (nonatomic) MTLPixelFormat depthStencilPixelFormat;
/*!
+ @property depthStencilStorageMode
+ @abstract The storage mode for the depthStencilTexture. Defaults to MTLStorageModePrivate.
+ */
+@property (nonatomic) MTLStorageMode depthStencilStorageMode API_AVAILABLE(macos(13.0), ios(16.0));
+
+/*!
@property sampleCount
@abstract The sample count used to to create multisampleColorTexture
@discussion This defaults to 1. If sampleCount is greater than 1 a multisampled color texture will be created and the currentDrawable's texture will be set as the resolve texture in the currentRenderPassDescriptor and the store action will be set to MTLStoreActionMultisampleResolve
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