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MPSImage macOS xcode15.0 b1

Alex Soto edited this page Jun 5, 2023 · 1 revision

#MPSImage.framework

diff -ruN /Applications/Xcode_14.3.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageConvolution.h /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageConvolution.h
--- /Applications/Xcode_14.3.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageConvolution.h	2023-03-09 19:13:08
+++ /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageConvolution.h	2023-05-31 08:48:53
@@ -240,7 +240,7 @@
  *  @param      device  The device the filter will run on
  *  @param      sigma   The standard deviation of gaussian blur filter. 
  *                      Gaussian weight, centered at 0, at integer grid i is given as 
- *                            w(i) = 1/sqrt(2*pi*sigma) * exp(-i^2/2*sigma^2)
+ *                            w(i) = 1/sqrt(2*pi*sigma) * exp(-i^2/(2*sigma^2))
  *                      If we take cut off at 1% of w(0) (max weight) beyond which weights
  *                      are considered 0, we have 
  *                              ceil (sqrt(-log(0.01)*2)*sigma) ~ ceil(3.7*sigma) 
diff -ruN /Applications/Xcode_14.3.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageEDLines.h /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageEDLines.h
--- /Applications/Xcode_14.3.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageEDLines.h	2023-03-09 23:52:45
+++ /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/Headers/MPSImageEDLines.h	2023-05-31 03:52:04
@@ -42,7 +42,7 @@
  *  @param      gaussianSigma     The standard deviation of gaussian blur filter.
  *                          Gaussian weight, centered at 0, at integer grid i is given as
  *                @code
- *                          w(i) = 1/sqrt(2*pi*sigma) * exp(-i^2/2*sigma^2)
+ *                          w(i) = 1/sqrt(2*pi*sigma) * exp(-i^2/(2*sigma^2))
  *                @endcode
  *                          If we take cut off at 1% of w(0) (max weight) beyond which weights
  *                          are considered 0, we have
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