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Metal iOS xcode14.3 beta3

Alex Soto edited this page Mar 16, 2023 · 1 revision

#Metal.framework

diff -ruN /Applications/Xcode_14.3.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLDevice.h /Applications/Xcode_14.3.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLDevice.h
--- /Applications/Xcode_14.3.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLDevice.h	2023-02-25 10:27:40
+++ /Applications/Xcode_14.3.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLDevice.h	2023-03-09 18:43:29
@@ -1125,19 +1125,5 @@
 @property (readonly) BOOL supportsPrimitiveMotionBlur API_AVAILABLE(macos(11.0), ios(14.0));
 
 
-/*!
- @property shouldMaximizeConcurrentCompilation
- @abstract Allow this device to use additional CPU threads (scaled automatically to the host machine) to be used for compilation tasks. Default is `NO`.
- @discussion Use the `maximumConcurrentCompilationTaskCount` property to determine the current number of concurrent CPU threads that this device is using.
- */
-@property (atomic) BOOL shouldMaximizeConcurrentCompilation API_AVAILABLE(macos(13.3), ios(16.4));
-
-/*!
- @property maximumConcurrentCompilationTaskCount
- @abstract Returns the maximum count of concurrent executing compilation tasks.
- @discussion The property returns a different value depending on the value of the property `shouldMaximizeConcurrentCompilation`.
- */
-@property (readonly) NSUInteger maximumConcurrentCompilationTaskCount API_AVAILABLE(macos(13.3), ios(16.4));
-
 @end
 NS_ASSUME_NONNULL_END
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