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* FixMarshmallowManFF * fix DamageType.Marshmallow * new stuff added by NW
* FoundPosition event * Add marshmallow man events * Rewrite Yamato's prefix as transpiler * simplify marshmallow event patches, add IL comments * Fix Marshmallow creation and add parameters to Cackle also fix patch I borked from last commit lol * unobsolete EffectType.Marshmallow
… Door (#697) fix: FixScp1507DestroyingDoor
* added customroles get command * added multiple players logic, registered the command, removed PlayerCommandSender check * fixed everything requested * simplify * Make it actually work lol (+ look nicer) --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com> Co-authored-by: @Someone <45270312+Someone-193@users.noreply.github.com>
Fix: MarshmallowMan-Again-again
…fix formatting in custom roles Get command (#701) fixes
* First attempt * I forgor 💀
* fix: Landing * wrong offset
* fix: Scp914.Activating Event * Improve Index for futur update
- Yamato brain is sometime smouth (or all the time ?)
mastertest i prefer ubuntu This reverts commit 2d74773. mastertest remove mastertest
* Update Scp559List.cs * Update Scp559List.cs
…and additions to Event and Event<T> (#730) * Update MirrorExtensions.cs Fix item owner being done in the wrong order Revert "Fix item owner being done in the wrong order" This reverts commit e8cfd54. Update VoiceChatting.cs Update and rename VoiceChattingEventArgs.cs to SendingVoiceMessageEventArgs.cs Create ReceivingVoiceMessageEventArgs.cs Update Player.cs Update and rename ChangingSpeakerStatusAndVoiceChatting.cs to ChangingSpeakerStatus.cs Delete EXILED/Exiled.Events/EventArgs/Player/TransmittingEventArgs.cs Update Player.cs Create TransmittingEventArgs.cs Update Player.cs Update Player.cs Update Player.cs Update Player.cs Create VoiceChattingEventArgs.cs Update TransmittingEventArgs.cs Update Player.cs Update ReceivingVoiceMessageEventArgs.cs Update SendingVoiceMessageEventArgs.cs Update SendingVoiceMessageEventArgs.cs Update Player.cs Update Events.cs Update VoiceChatting.cs Update VoiceChatting.cs Update VoiceChatting.cs Update SendingVoiceMessageEventArgs.cs Update TransmittingEventArgs.cs Reverted braking changes deleted useless . doc checked its working / * vociechatting * Added 'HasSubscribers' check to VoiceChatting, ReloadingWeapon, and other high-frequency events. This prevents EventArgs instantiation when no plugins are listening, significantly reducing GC pressure. * update * pollable for hot events Update IPoolableEvent.cs * Revert "pollable for hot events" This reverts commit dafe934. * . * Update VoiceChatting.cs * patched * update * patchet added event * Update ReceivingVoiceMessageEventArgs.cs
* ZoneChangedRebornş * revert transpiler change * hassubscribes to patched * fixed * addded patched event too
* Add CustomGoggles class for custom SCP-1344 * Create CustomGogglesPathcs.cs * oh shit * shit forgot Removed setting CurrentItem to null when goggles are removed. * Update * yamato update * rfdd ev isallowed chechks
* Add event boilerplate + all of transpiler (all that's missing is layout checker) * Theoretically finished The transpiler doesnt have any patching errors now and logically speaking everything *should* work, but I doubt that lol. I'll test this more tomorrow (Like seeing what the layout is and seeing if I can set it) * Tidy up Even actually works now, I just need to review this entire PR as a whole now and try to handle any problems n stuff better * stupid baguette man making me change transpiler 😭
…tor. (#733) * fix * Hey there! I am using WhatsApp * Fixed endless loop (my bad) * .
* added
* fix infinite loops
* => to { get; } =
* world positon to local postion
* m
* one core create
* someth'ng
* zero
* updaate
* remove useless using
* return nulll
* fix * Update SearchingPickupEvent.cs
* feat: missing Locker and new Warn for Missing Locker * Add: Scp1509Pedestal
* Added Draw class * update * Yamato update * just players
* Revert "feat: Map.Generating event (#717)" This reverts commit 5a825f1. * fix: SpawningRoomConnectorFix getting Door.Rooms null * Reapply "feat: Map.Generating event (#717)" This reverts commit 7f6ef9d. * Revert "Reapply "feat: Map.Generating event (#717)"" This reverts commit bf8765d. * simplifed the Add skip Label * Reapply "Reapply "feat: Map.Generating event (#717)"" This reverts commit 79bdbd4.
* added MinPlayers property * changed MinPlayer check's position * changed == to >= * included NPCs count. * Apply suggestion from @louis1706 --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
* Stuff * stupid baguette man 😠
* capsule & circle size Update Draw * added mesh
…re positions and rotations (#745) * generator + interface * Better docs, add locker + workstation --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
…743) * Create Fix106ItemManager.cs * switch to ListPool
…747) * Fix Exiled.Events.Handlers.Internal.Round.OnChangingRole NRE * Fix Exiled.CustomRoles.API.Features.CustomRole.OnDestroying NRE * Delete patch --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
… not work correctly (#746) * Commit * Update IStructureSync.cs * add IsSpawned check * Apply suggestion from @louis1706 Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com> * fix * aesthetics * rotation nullable set * Exclude SCP 127 pedestal --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
* LayerMask Enum * Update LayerMask.cs * some documentation * Better grammar --------- Co-authored-by: @Someone <45270312+Someone-193@users.noreply.github.com>
* firstly sending event * gun shot sound to gun sound * gun shıot to sound * ö * ._. i hate patching delegate * . * m * Update ReceivingGunSound.cs * someone update * go back to normal syntax + fix index --------- Co-authored-by: @Someone <45270312+Someone-193@users.noreply.github.com>
* Update Draw.cs * fix Sphere and Circle * I am a baguette * keep old validation but use ref to update parameter * better name * remove extra locals * Fix default value * More fix * another fix
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