Version 3.15.0
Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Viewports (#8480)
- Add Marker Flags (#8696)
- Casings - Add infantry bullet casings (#8857)
- Aircraft - Drone Tools (#8276)
- User Interface - Add ability to hide Default Action Icon (#8883)
- Vehicles - Add cruise control (#8792)
- Finger - Add scaling settings (#8676)
- Medical GUI - Add setting to show blood loss (#8450)
- Slideshow - Add support for texture selections (#8702)
FIXED:
- Cargo - Limit rename text length (#8915)
- Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
- Cookoff - Fix locality of
fire_removeFireSource
event (#8907) - Interaction - Fix handle animation name for carrier doors (#8909)
- Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
- CSW - Fix missing magazine on assembling (#8880)
- Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
- Spottingscope - Fix destruction of Spotting Scope (#8893)
- Common - Fix undefined variable for isModLoadedCache (#8872)
- CSW - Fix AI reloading (#8871)
- Laser - Fix seeker owner return value (#8862)
- Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
- Fire - Fix fire damage not causing burn wounds (#8750)
- Interact Menu - Add blocking while editing CT_EDIT (#8796)
- Medical Statemachine - Improve edge case death handling (#8788)
- Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
- SOG Compat - Fix remote punji traps not causing damage (#8755)
- Weather - Fix
calculateRoughnessLength
detecting buildings above sea level (#8709) - SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
- Medical AI - Fix AI not performing CPR (#8762)
- Overheating - Fix set temperature functions (#8770)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- RHS Compats - Fix various UBCs (#8688)
IMPROVED:
- Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
- Cookoff - Adds heating effect to cookoff (#8685)
- Tagging - Add more tags (#8908)
- Medical Damage - Improve falling and collision damage (#8861)
- Vehicles - Add cruise control/speed limiter to boats (#8905)
- Overheating - Add barrel mass config value (#8906)
- Common - Add separate blockSpeaking status for acre direct (#8904)
- Cargo - Make player carry/drag item on unload (#8797)
- Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
- Medical Vitals - Add event to vitals loop (#8891)
- Cargo - Remove the ability to load cooked-off items (#8876)
- Pylons - Show ammo description in pylon loadout tooltips (#8881)
- Field Rations - Add sunflower seeds (#8833)
- maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
- Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
- Grenades - Add fire source to incendiary grenades (#8756)
- Advanced Fatigue - Improve misc. code (#8800)
- General - Change object config lookups to
configOf
(#8795) - Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
- CSW - Add reloading from nearSupplies (#8776)
- Arsenal - Improve magazine removal after weapon switch (#8786)
- Medical - Rework wound handling (#8278)
- Medical Treatment - Add preferred seats for loading patients (#8789)
- Arsenal - Improve
addWeaponItem
usage (#8813) - Medical Status - Add
isDamageAllowed
check tosetDead
(#8803) - Cargo - Improve config and
fnc_getNameItem
(#8777) - Cargo - Add ability to disabled rename on object level (#8740)
- Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
- Common - Add cache to
fnc_isModLoaded
(#8794) - Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
- Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
- Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
- Medical - Capitalize 'Crushed Tissue' strings (#8754)
- General - Utilize
isNotEqualTo
command (#8732) - Map Tools - Improve modded maps support (#8729)
CHANGED:
- MapTools - Allow mod maps and compasses to use map tools (#8858)
- CSW - Move carry mag getting code to function (#8888)
- Vector - Disable tilting the reticule when zoomed (#8882)
- General - Remove deprecated functions (#8878)
- GM Compat - Fix explosives not being placeable (#8739)
- Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
- Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
- Ballistics/Realistic Weights - Improve
LMG_Mk200_F
(#8811) - SOG Compat - Change mass of CSW TOW missile (#8820)
- RHS Compat - Improve AK104/5 barrel length (#8810)
- RHS Compats - Add [CSW] prefix to magazines (#8798)
- Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
- Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
- Compats - Add SOG helmet hearing and dust protection (#8718)
TRANSLATIONS:
- Korean Translation 100% done (#8899)
- Laser/Laserpointer - Fix localization of laser (#8885)
- Add Missing German Translation (#8870)
- Localization - Improve Simplified Chinese (#8781)
- RHS Compats - Fix Stringtables (#8798) (#8809)
- Translation - Korean v2.0 (#8768)
- Translations - Add german translations (#8771)
- Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)