Releases: streetcomplete/StreetComplete
v53.2
- Fix a crash (#5066, #5073) by @Helium314
- Multilingual (street) names: More and more fine-grained suggestions which languages to add in which regions. E.g. German in Italy only selectable in Trentino-SΓΌdtirol, etc.
- Fix edits done in the shop overlay (and more) didn't actually count in the statistics (#5074)
- Other small fixes and enhancements (#5062, #5076, #5068, #5071, #5010, #5082...), thanks @Helium314, @tapetis
v53.1
- Fix a crash (#5040, #5026), thanks @Helium314
- Bike path segregation: Add another option that is especially common in the Netherlands (#5037, #5045)
- Don't start a new instance when tapping on the "Syncing..." notification (#4975, #5044), by @tapetis
- Other small fixes and enhancements (#5008, #5012, #5013, #5030, #5028, #5012, #5049...), thanks @arrival-spring, @HolgerJeromin
v53.0
Quest & Overlay Enhancements
- Parking overlay: You can now add and modify curb extensions etc. (#4976)
- Address overlay: You can now add addresses as entrances directly to building outlines (#4976, #4995)
- Also ask whether barbecue spots are covered (#4905), thanks @roptat
- Crossing: Different wording and use
crossing=informal
for points at which there are no crossings but people can still cross (#4944)
New Quests
- Which customers visit this hairdresser? (#4833, #4909), by @mnalis
- Is there tactile paving at the top and bottom of these steps? (#3534, #5003), by @arrival-spring
General Enhancements
- Add Belarusian translation, by Yau, ΠΠ½Π΄ΡΠ΅ΠΉ and more
- In the various bi-lingual republics and autonomous regions of Russia, allow inputting names in the respective languages
- It is now visible on the map which areas have been downloaded already (#4970, #4986)
- Animate current selection for better visibility (#4417)
- Two pane layout for settings & about screen for tablets (#4954), by @tapetis
- Other small fixes and enhancements (#4842, #4970, #4984, #4985, #4991, #4992, #4939, #4989, #4988, #4980), thanks @tapetis, @Helium314, @matkoniecz
v53.0-beta1
d.mp4
Quest & Overlay Enhancements
- (Note for beta users: The following two features currently only work on objects that do not extend beyond 100m from the cursor position when tapped. A fix is in review.)
- Parking overlay: You can now add and modify curb extensions etc. (#4976)
- Address overlay: You can now add addresses as entrances directly to building outlines (#4976)
- Also ask whether barbecue spots are covered (#4905), thanks @roptat
- Crossing: Different wording and use `crossing=informal` for points at which there are no crossings but people can still cross (#4944)
New Quests
General Enhancements
v52.1
Note
If you turned off auto upload in the settings:
When you upgrade to the next release, your local edits will be cleared because
incompatible changes were made to the data model. So, be sure to upload them before. The release
is scheduled for Wednesday, May 10th. The public beta for May 3rd.
Enhancements & Fixes
- Surface overlay: Make paving stones and asphalt distinguishable by color (#4946, #4888)
- Another overlay can now be selected from the dialog with one tap only (#4949), by @tapetis
- Pitch sports: Fix sports were not shown in the order of their popularity (#4962, #4922), by @tapetis
- Fix keyboard was not dismissed after selecting a POI in the dialog on certain Android versions (#4961, #4952), by @tapetis
- Do not treat
surface=ground
+tracktype=grade2
as sure mistake (#4863), by @matkoniecz - Recognize zone 30 (etc.) streets tagged with a more uncommon tag combination, too (#4960)
- Specify type of entrance, entrance ref: Also ask for buildings with an inner courtyard (#4971, #4968), by @Helium314
- Surface & lit overlay: Can now change footways to steps in overlays (#4973, #4938), by @arrival-spring
- Other small fixes and enhancements (#4928, #4929, #4936, #4924, #4945, #4972, #4981...), thanks @BenWiederhake, @matkoniecz, @Helium314
v52.0
New overlay for surfaces!
Now you can comprehensively map and verify surfaces mapped for roads and paths (#4378, #4642), thanks @matkoniecz
New Quests
- Is this still here?, asked for shops every 2 years (#4232, #4843), by @matkoniecz
Enhancements & Fixes
- Increase the speed by which the map is updated after an edit by ~30% (#4897, #4906), by @Helium314
- You can now duplicate quest presets (#4609, #4820), by @michalgwo
- Fix some memory leaks and crashes (#4869, #4884, #4896)
- Addresses: Fix block number input in Japan, by @Helium314
- Other small fixes (#4901, #2780, #4880, #4890...), thanks @Helium314
Quest & Overlay Enhancements
- Addresses: Allow to specify block numbers (#4718, #4850), by @Helium314
- Address overlay: Addresses can now not be added to buildings in Italy (#4801)
- Address overlay: You can now add addresses to entrances (#4823)
- Surfaces: Add "persistent mud" as selectable surface, by @matkoniecz
- Building levels: Require specifying the roof levels, too (with exceptions) (#4874, #4821, #4661)
- Wheelchair accessibility: Also ask for toilets in restaurants etc. (#4866, #4868, #4879), thanks @arrival-spring, @Helium314
- Other small enhancements and wording improvements (#4864, #4883, #4899, #4872, #4907, #4892...), thanks @matkoniecz, @arrival-spring, @bmaggi, @Helium314
v52.0-beta1
New overlay for surfaces (#4378, #4642), thanks @matkoniecz
Now you can comprehensively map and verify surfaces mapped for roads and paths!
New Quests
- Is this still here?, asked for shops every 2 years (#4232, #4843), by @matkoniecz
Enhancements and Fixes
- Addresses: Allow specifying block numbers (#4718, #4850), by @Helium314
- Fix block number input in Japan, by @Helium314
- Address overlay: Addresses can now not be added to buildings in Italy (#4801)
- Address overlay: You can now add addresses to entrances (#4823)
- Surfaces: Added "persistent mud" as selectable surface, by @matkoniecz
- Building levels: Require specifying the roof levels, too (with exceptions) (#4874, #4821, #4661)
- Ask about wheelchair accessibility of toilets in restaurants etc. (#4866, #4868, #4879), thanks @arrival-spring, @Helium314
- You can now duplicate quest presets (#4609, #4820), by @michalgwo
- Fix some memory leaks and crashes (#4869, #4884)
- Other small enhancements (#4864, #4880, #4883...), thanks @matkoniecz, @arrival-spring, @Helium314
v51.1
Enhancements
- Also ask in the Netherlands whether shops accept cash (#4826), by @matkoniecz (quest still disabled by default)
- Don't ask anything about benches and recycling containers if they are private (#4815), by @Helium314
- Allow more options when specifying the type of shop, by @matkoniecz
Fixes
- Solve a problem with getting the GPS location on certain devices and circumstances (#4846, #4652), by @Helium314
- Max height: Open StreetMeasure in vertical measurement mode (#4808)
- Type of entrance: Don't ask for paths that only continue on top of a roof (#4805), by @matkoniecz
- Answering that a ping pong table mapped is gone would not remove it if it was an area (#4816)
- Render highway service areas and healthcare places as areas (#4824, #4809), by @matkoniecz, @dbdean
- Opening hours: Fixed shifting of the form when selecting the closing time (#4763)
v51.0
Standalone measuring app
Measuring distances with the camera has been outsourced into a standalone app, so you can also measure things outside of the context of solving quests: StreetMeasure
This has been done for licensing reasons (see #4289). In a nutshell, ARCore (= Google Play Services for AR), on which the measuring is dependent on, is not open source.
This is why it is also not available on the main repo in F-Droid. If you do not have Google Play, you can download the APK from GitHub, but then you also need to install ARCore.
New Quests
- "Is this also here outside of winter?", asked for grit bins (#4749, #4754), by @FloEdelmann
Enhancements
- The standalone measure app now explains how to achieve optimal precision and warns if the potential for a measuring error becomes too big (#4655)
- Parking overlay: Support new street parking schema (#4664, #4768), sponsored by @gislars from OpenStreetMap Verkehrswende
- Parking overlay: Add option to specify that cars park on alternating sides (i.e. not enough space to park on both sides at the same time)
- Address overlay: Make entering addresses in places with no street names more efficient (#4718, #4751), by @Helium314
- Ask for kerbs also on traffic islands (#3786), by @arrival-spring
- Do not ask various quests for ways that only exist to connect an e.g. footway to the street-way (#4787)
- Notes: You can now preview the to be attached photos by tapping on them (#2497, #4797), by @Helium314
- The name and location of a place is now also shown in the undo dialog (#4767, #4772), by @Helium314
- Other small enhancements, improved wordings, ... (#4762, #4750, #2880, #4765, #4710, #4781, #4745, #4800...), thanks @matkoniecz, @FloEdelmann, @Helium314, @dbdean
Fixes
v51.0-beta1
Standalone measuring app
Measuring distances with the camera has been outsourced into a standalone app, so you can also measure things outside of the context of solving quests: StreetMeasure
This has been done for licensing reasons (see #4289). In a nutshell, ARCore (= Google Play Services for AR), on which the measuring is dependent on, is not open source.
This is why it is also not available on the main repo in F-Droid. If you do not have Google Play, you can download the APK from GitHub, but then you also need to install ARCore.
New Quests
- "Is this also here outside of winter?", asked for grit bins (#4749, #4754), by @FloEdelmann
Enhancements
- The standalone measure app now explains how to achieve optimal precision and warns if the potential for a measuring error becomes too big (#4655)
- Parking overlay: Support new street parking schema (#4664, #4768), sponsored by @gislars from OpenStreetMap Verkehrswende
- Parking overlay: Add option to specify that cars park on alternating sides (i.e. not enough space to park on both sides at the same time)
- Address overlay: Make entering addresses in places with no street names more efficient (#4718, #4751), by @Helium314
- Ask for kerbs also on traffic islands (#3786), by @arrival-spring
- The name and location of a place is now also shown in the undo dialog (#4767, #4772), by @Helium314
- Other small enhancements (#4762, #4750, #2880, #4765, #4710, #4781...), thanks @matkoniecz, @FloEdelmann, @Helium314
Fixes
- Don't ask whether vacant shop is still the same shop (#4752, #4756), by @Helium314
- Other fixes (#4774, #4763...)