v0.49.17 Development Snapshot
What's Changed 0.49.17
- MechSummaryCache: fix not loading from zip by @SJuliez in #4988
- FixedWingSupport: automatically set SI when walk MPs are set by @SJuliez in #4990
What's Changed 0.49.16
- check getEntityFromAllSources, since this processes entities that in a… by @kuronekochomusuke in #4854
- Add Revenant UBM-1A to data by @Sleet01 in #4856
- check for natural aptitude piloting when doing physical attacks rolls by @kuronekochomusuke in #4862
- Add BA tube artillery smoke munitions by @neoancient in #4868
- Allow HTML tags in the TROView fluff by @SJuliez in #4871
- Fixes for flame based infantry bugs by @neoancient in #4867
- Fix Partial Wings on OmniMechs by @Saklad5 in #4881
- add client setting for auto centering by @kuronekochomusuke in #4877
- done and skip buttons handle changes in GUI Scale better by @kuronekochomusuke in #4875
- Fix for RAC and UAC ammo bingo state hanging game by @Sleet01 in #4865
- Fixing fuel tons per burn day display for Jumpships by @nutritiousemployee in #4853
- Handle artillery strike against offboard unit that has disengaged. by @neoancient in #4890
- Fix for #4892: failure loading files that contain infantryWeaponMounted objects by @Sleet01 in #4893
- Add fluff info to MechCacheCSVTool output by @SJuliez in #4872
- Beast mounted infantry by @neoancient in #4883
- Check for available bay when recovering aero instead of using the first by @neoancient in #4891
- Berserk v2 Cleanup by @Thom293 in #4885
- JumpShip movement fix by @neoancient in #4894
- Fix for space station rotation by @neoancient in #4895
- Ba manipulator size by @neoancient in #4896
- add report heading for piloting rolls by @kuronekochomusuke in #4899
- advanced search for mounted infantry by @kuronekochomusuke in #4900
- Move Unit Roles to Unit Files by @SJuliez in #4903
- Fix test for aerospace units that don't require fuel by @neoancient in #4898
- only add pilot rolls heading when there are piloting rolls by @kuronekochomusuke in #4909
- add missing filter for QuadVee by @kuronekochomusuke in #4914
- Fix for 3095 - no +1 TMM for jumping WiGE by @Sleet01 in #4912
- VTOL infantry fixes by @neoancient in #4916
- Show cockpit type on MechView even for standard. by @neoancient in #4917
- HTML tags in fluff: correction for CI ftlh template by @SJuliez in #4919
- Fix entity sprint MP calculation by @neoancient in #4920
- Allow jdialog to be a parent rather than just jframe by @gcoopercos in #4923
- weapon panel factor in combat computer with displaying heat buildup by @kuronekochomusuke in #4924
- dont set gm to an observer when they have no units by @kuronekochomusuke in #4928
- Add expected field to psr fumble report by @neoancient in #4929
- Adds 1 new Searchlight option to MegaMek Client options. by @Sleet01 in #4931
- add illumination indicator to the hextooltip and unittooltip by @kuronekochomusuke in #4932
- #4876 Fix Unit Display General tab rendered blank when switching units. by @HoneySkull in #4939
- Fix 3917 jump vehicles with motive damage by @Sleet01 in #4940
- Data fixes by @IanBellomy in #4915
- add report roll tooltip by @kuronekochomusuke in #4873
- Fix report of hit for ultra ACs in single mode or with the unofficial fire twice option by @neoancient in #4943
- Don't give active probe advantage to target in woods when using woods cover option. by @neoancient in #4945
- Fix #4795 Sensor Range Bands Not Showing Until Movement Begins. by @HoneySkull in #4946
- Quirks in Unit Files: Code changes by @SJuliez in #4948
- Quirks in Unit Files: unit files by @SJuliez in #4950
- null check for ghostTargetRoll by @kuronekochomusuke in #4953
- Fix parentheses in torpedo uw check by @neoancient in #4951
- Quirks misc code changes by @SJuliez in #4944
- add client settings for unit tooltip bg colors by @kuronekochomusuke in #4921
- Add the MM version and date when saving unit files by @SJuliez in #4954
- MechSummaryCache BV calculation: ignore pilot skill to ignore saved a… by @SJuliez in #4955
- Use foot/jump type modifier for beast-mounted infantry BV by @neoancient in #4956
- Ammo BV for Deadfire/Listen-Kill ammo by @SJuliez in #4958
- Data Regression Fixes by @IanBellomy in #4959
- cleanup piloting rolls report by @kuronekochomusuke in #4964
- show heat effects after unit in heat report by @kuronekochomusuke in #4963
- MTF file updates by @SJuliez in #4966
- Updated MTF files by @SJuliez in #4967
- return impossible instead of raising an error by @kuronekochomusuke in #4960
- more tooltips colors by @kuronekochomusuke in #4957
- add deployment options by @kuronekochomusuke in #4922
- Entity debug helper by @SJuliez in #4971
- add unit readout button that displays the unit summary, tro, and as card by @kuronekochomusuke in #4981
- User file directory by @SJuliez in #4961
- Weight calculation by @SJuliez in #4973
- ProtoMek max armor values by @SJuliez in #4976
- add a split pane lobby between player and unit panels by @kuronekochomusuke in #4977
- AeroArmor correction by @SJuliez in #4978
- Additional Mtffile changes by @SJuliez in #4983
- allow gm to configure spas in game by @kuronekochomusuke in #4980
- Fixes #1031 - Show structure collapse warning when deploying and moving. by @HoneySkull in #4984
New Contributors
- @nutritiousemployee made their first contribution in #4853
- @gcoopercos made their first contribution in #4923
Full Changelog: v0.49.15...v0.49.17