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Realmlist
Back to realm database list of tables.
This table sets up information on all available realms. Each row controls a different realm.
Field | Type | Null | Key | Default | Extra |
id | int(11) unsigned | NO | PRI | auto_increment | |
name | varchar(32) | NO | UNI | ||
address | varchar(32) | NO | 127.0.0.1 | ||
port | int(11) | NO | 8085 | ||
icon | tinyint(3) unsigned | NO | 0 | ||
realmflags | tinyint(3) unsigned | NO | 2 | ||
timezone | tinyint(3) unsigned | NO | 0 | ||
allowedSecurityLevel | tinyint(3) unsigned | NO | 0 | ||
population | float unsigned | NO | 0 |
The realm ID. This number is unique for every realm and it MUST correlate with the RealmID configuration value in mangosd.conf.
The name of the realm. This will appear in the realm selection list as well as in the character selection screen.
The public IP address of the world server. DO NOT use localhost or 127.0.0.1 in this field as this will cause a loop.
The port that the world server is running on. If all world servers are on the same machine, they will all need to use a different port.
The icon of the realm.
Icon | Type |
---|---|
0 | Normal |
1 | PvP |
4 | Normal |
6 | RP |
8 | RP PvP |
flag | comment |
---|---|
0×1 | invalid, not show in realm list |
0×2 | offline, set by mangosd |
0×4 | show version and build |
0×20 | new players |
0×40 | recommended |
The color denoting how "full" you want the realm to be displayed as.
The realm timezone, it will be displayed in the tabs of the realmlist
timezone | displayed name |
---|---|
1 | Development |
2 | United States |
3 | Oceanic |
4 | Latin America |
5 | Tournament |
6 | Korea |
7 | Tournament |
8 | English |
9 | German |
10 | French |
11 | Spanish |
12 | Russian |
13 | Tournament |
14 | Taiwan |
15 | Tournament |
16 | China |
17 | CN1 |
18 | CN2 |
19 | CN3 |
20 | CN4 |
21 | CN5 |
22 | CN6 |
23 | CN7 |
24 | CN8 |
25 | Tournament |
26 | Test Server |
27 | Tournament |
28 | QA Server |
29 | CN9 |
The minimum account gmlevel required for accounts to log in to this realm.
This field is automatically updated at regular intervals and will have the current population. The formula to calculate the value in this field is: playerCount / maxPlayerCount * 2. In the realm list in-game, the thresholds for low, medium, and high population are 0.5, 1.0, and 2.0 respectively.
Category: Realm database tables: Realm database tables