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gameobject_spawn_entry
AnonXS edited this page May 25, 2021
·
1 revision
Back to world database list of tables.
holds multiple gameobject_template
.entry
a gameobject
.guid
can be spawned as.
It therefore removes the need of abusing the pooling system for a 100% spawn and lets the pooling system be used for chanced spawns.
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
guid | int(10) unsigned | NO | 0 | ||
entry | mediumint(8) | NO | 0 |
gameobject
.guid
that has multiple gameobject_template
.entry
possibilities.
Set gameobject
.id
to 0 for this guid as identifier.
gameobject_template
.entry
that should be assigned to the gameobject
.guid
.
Currently these entries are all even chanced.