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killerwife edited this page May 15, 2023 · 5 revisions

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The combat_condition table

Official table structure - used for combat condition checks on units for creature_spell_list

Contains complex checks for executing combat events.

Structure

Field Type NULL Key Default Comments
Id int(11) unsigned NO PRIMARY 0 Primary Key
WorldStateExpressionID int(11) unsigned NO 0
SelfConditionID int(11) unsigned NO 0
TargetConditionID int(11) unsigned NO 0
FriendConditionLogic int(11) unsigned NO 0
EnemyConditionLogic int(11) unsigned NO 0
FriendConditionID_0 int(11) unsigned NO 0
FriendConditionID_1 int(11) unsigned NO 0
FriendConditionOp_0 int(11) unsigned NO 0
FriendConditionOp_1 int(11) unsigned NO 0
FriendConditionCount_0 int(11) unsigned NO 0
FriendConditionCount_1 int(11) unsigned NO 0
EnemyConditionID_0 int(11) unsigned NO 0
EnemyConditionID_1 int(11) unsigned NO 0
EnemyConditionOp_0 int(11) unsigned NO 0
EnemyConditionOp_1 int(11) unsigned NO 0
EnemyConditionCount_0 int(11) unsigned NO 0
EnemyConditionCount_1 int(11) unsigned NO 0

Id

Numeric identifier

WorldStateExpressionID

worldstate_expression.Id

SelfConditionID

unit_condition.Id - Condition executed against source

TargetConditionID

unit_condition.Id - Condition executed against target of source

FriendConditionLogic

EnemyConditionLogic

enum class ConditionLogic (NONE - 0, AND - 1, OR - 2, XOR - 3)

Used against condition 0 and 1 of friend/enemy. If NONE, only cond 0 is evaluated.

FriendConditionID_0

FriendConditionID_1

EnemyConditionID_0

EnemyConditionID_1

unit_condition.Id - Condition executed against friend (picked in range of spell) or enemy (taken from threat list)

FriendConditionOp_0

FriendConditionOp_1

EnemyConditionOp_0

EnemyConditionOp_1

enum class ConditionOperation

NONE                        = 0,
EQUAL_TO                    = 1,
NOT_EQUAL_TO                = 2,
LESS_THAN                   = 3,
LESS_THAN_OR_EQUAL_TO       = 4,
GREATER_THAN                = 5,
GREATER_THAN_OR_EQUAL_TO    = 6,

See count explanation below

FriendConditionCount_0

FriendConditionCount_1

EnemyConditionCount_0

EnemyConditionCount_1

Compares number of eligible targets, either friendly or enemy that fulfilled condition respectively with corresponding operation against Count

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