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Gameobject

AnonXS edited this page May 7, 2023 · 3 revisions

Back to world database list of tables.

The `gameobject` table

This table holds the individual object data on each spawned game object in the world. This data along with the object’s template data is read and used to instantiate the objects in the world.

Structure

Field Type Null Key Default Extra
guid int(10) unsigned NO PRI None auto_increment
id int(10) unsigned NO 0
map int(10) unsigned NO 0
spawnMask tinyint(3) unsigned NO 1
phaseMask smallint(5) unsigned NO 1
position_x float NO 0
position_y float NO 0
position_z float NO 0
orientation float NO 0
rotation0 float NO 0
rotation1 float NO 0
rotation2 float NO 0
rotation3 float NO 0
spawntimesecs int(10) unsigned NO 0

Description of the fields

guid

The global unique identifier for the game object. This field must be unique among all game objects.

id

The template ID of the gameobject. See gameobject_template.entry

map

The map ID where this object is spawned. See Map.dbc

spawnMask

Controls under which difficulties the object is spawned. Combine value to get wished case.

Value Comment
0 Not spawned
1 Spawned only in normal versions of maps (includes maps without additional difficulty modes)
2 Spawned only in difficulty = 1 versions of maps (mostly heroic)
4 Spawned only in difficulty = 2 versions of maps
8 Spawned only in difficulty = 3 versions of maps
15 Spawned in all versions of maps

phaseMask

Controls what phase gameobject is at. 1=default phase. Phase masks are got from Aura 261 effect ( (Aura #261) (4) ) = phasemask = 4.

position_x

The X position.

position_y

The Y position.

position_z

The Z position.

orientation

The orientation. (North = 0, South = 3.14159)

rotation0

GameObject Rotation: X:

rotation1

GameObject Rotation: Y:

rotation2

GameObject Rotation: Z:

rotation3

GameObject Rotation: W:

spawntimesecs

Time in seconds for this object to respawn.

Using a negative value will result in the object starting out by being "despawned" until a script will spawn it. It will then despawn after the amount of time specified here has passed.

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