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Atum Server
Yannik Marchand edited this page Aug 16, 2024
·
7 revisions
Switch > Game Content
The atum server provides title content. It always requires an edge token.
The following files are provided by the server:
-
/c1/a/d/<title id>
: control NCA for title (icon and name) -
/c1/a/d/<title id>/<title version>
: control NCA for title (icon and name) -
/c1/t/a/<title id>/<title version>
: NCA containing CNMT -
/c1/<title id>/c/a/<content id>
: NCA containing CNMT -
/c1/<title id>/c/c/<content id>
: NCA containing game content -
/c1/<title id>/c/c/<content id>/d
: JSON object containing content hashes -
/c2/<title id>/c/a/<content id>
: NCA containing CNMT -
/c2/<title id>/c/c/<content id>
: NCA containing game content -
/c2/<title id>/c/c/<content id>/d
: JSON object containing content hashes
The difference between c1
and c2
is that c1
requires an edge token from dauth, while c2
requires an edge token from dragons.
Header | Description |
---|---|
Host | atum.hac.lp1.d4c.nintendo.net |
Accept | */* |
User-Agent | User agent |
X-Nintendo-DenebEdgeToken | Edge token |
For requests ending in /d
, the Accept
header contains application/json
instead and comes after the edge token header.
The user agent looks as follows: NintendoSDK Firmware/<firmware version>-<revision> (platform:NX; did:<device id>; eid:lp1)
. The firmware version and revision number are obtained from the system version title.
Here is an example: NintendoSDK Firmware/15.0.0-4.0 (platform:NX; did:6265ca40780b1c0d; eid:lp1)
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