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Station Protocol
The difference between the reliable and unreliable protocol is that the reliable protocol wraps messages in a reliable sliding window. The reliable protocol is not used by Pia however, and support for it was removed in version 5.6.
Port | Description |
---|---|
0 | Unreliable |
1 | Reliable |
The first byte of each packet indicates the message type.
Type | Description |
---|---|
1 | Connection request |
2 | Connection response |
3 | Disconnection request |
4 | Disconnection response |
5 | Ack |
6 | Relay connection request |
7 | Relay connection response |
Pia Version | Version |
---|---|
3.3 - 3.6 | 2 |
3.7 - 3.10 | 3 |
4.5 - 4.10 | 5 |
5.2 - 5.6 | 7 |
5.7 - 5.9 | 8 |
5.10 - 5.18 | 9 |
In version 5.19, the StationProtocol
was renamed to MeshStationProtocol
and version numbers start at 0 again:
Pia Version | Version |
---|---|
5.19 - 5.23 | 0 |
5.24 - 5.26 | 1 |
5.27 - 5.43 | 2 |
3.3 - 4.10:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Connection id |
Uint8 | Version number |
Uint8 | Is inverse connection request |
StationConnectionInfo | Station connection info |
Uint32 | Ack id |
5.2 - 5.6:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Connection id |
Uint8 | Version number |
Uint8 | Is inverse connection request |
Uint64 | Target constant id |
StationConnectionInfo | Station connection info |
Uint32 | Ack id |
5.7 - 5.9:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Connection id |
Uint8 | Version number |
Uint8 | Is inverse connection request |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 | Inverse connection id |
StationConnectionInfo | Station connection info |
Uint32 | Ack id |
5.10 - 5.18:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Connection id |
Uint8 | Version number |
Uint8 | Is inverse connection request |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 | Inverse connection id |
StationLocation | Station location |
Uint32 | Ack id |
5.19 - 5.26:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Number of available protocols (N) |
Uint8 (N*2) | Protocol list |
Uint8 | Connection id |
Uint8 | Is inverse connection request |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 | Inverse connection id |
StationLocation | Station location |
Uint32 | Ack id |
5.27 - 5.43:
Type | Description |
---|---|
Uint8 | Message type (1) |
Uint8 | Connection result (always 0) |
Uint8 | Platform id |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 | Number of available protocols (N) |
Uint8 (N*2) | Protocol list |
Uint16 | Size of station location |
StationLocation | Station location |
Uint8 (32) | Identification token (ascii) |
Uint32 | Session id |
Uint8 | Number of players |
Uint8 | Number of participants. This is either 1 or equal to the number of players, depending on whether each player should count as a participant in the session. |
Uint8 | Number of player infos (P) |
PlayerInfo (P) | Player info |
Uint32 | Ack id |
A connection response can either accept or deny the connection request. This is indicated by the connection result.
3.3 - 4.10:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result (accepted) |
Uint8 | Version number |
Uint8 | Platform id |
Uint8 (32) | Identification token (ascii) |
PlayerInfo | Player info |
Uint32 | Ack id |
5.2 - 5.6:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result (accepted) |
Uint8 | Version number |
Uint8 | Platform id |
Uint8 | Fragment id |
Uint8 (32) | Identification token (ascii) |
Uint32 | Session id |
Uint8 | Number of players |
Uint8 | Number of participants. This is either 1 or equal to the number of players, depending on whether each player should count as a participant in the session. |
Uint8 | Number of player infos |
PlayerInfo (2 or 4) | Player info, may be fragmented. |
Uint32 | Ack id |
5.7 - 5.18:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result (accepted) |
Uint8 | Version number |
Uint8 | Platform id |
Uint8 | Fragment id |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 (32) | Identification token (ascii) |
Uint32 | Session id |
Uint8 | Number of players |
Uint8 | Number of participants. This is either 1 or equal to the number of players, depending on whether each player should count as a participant in the session. |
Uint8 | Number of player infos |
PlayerInfo (2 or 4) | Player info, may be fragmented. |
Uint32 | Ack id |
5.27 - 5.43:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result (accepted) |
Uint8 | Platform id |
Uint64 | Target constant id |
Uint32 | Target variable id |
Uint8 | Number of available protocols (N) |
Uint8 (N*2) | Protocol list |
Uint16 | Size of station location |
StationLocation | Station location |
Uint8 (32) | Identification token (ascii) |
Uint32 | Session id |
Uint8 | Number of players |
Uint8 | Number of participants. This is either 1 or equal to the number of players, depending on whether each player should count as a participant in the session. |
Uint8 | Number of player infos |
PlayerInfo (2 or 4) | Player info |
Uint32 | Ack id |
3.3 - 5.6:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result |
Uint8 | Version number |
Uint8 | Always 0 |
5.7 - 5.18:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result |
Uint8 | Version number |
Uint8 | Always 0 |
Uint8 | Always 0 |
Uint64 | Constant id |
Uint32 | Variable id |
5.19 - 5.23:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result |
Uint8 | Protocol id that has unexpected protocol version |
Uint8 | Expected protocol version |
Uint16 | Always 0 |
Uint64 | Constant id |
Uint32 | Variable id |
5.24 - 5.26:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result |
Uint8 | Protocol id that has unexpected protocol version |
Uint8 | Expected protocol version |
Uint16 | Always 0 |
Uint64 | Constant id |
Uint32 | Variable id |
Uint8 | Connection id |
5.27 - 5.43:
Type | Description |
---|---|
Uint8 | Message type (2) |
Uint8 | Connection result |
Uint8 | Always 0 |
Uint64 | Constant id |
Uint32 | Variable id |
Offset | Size | Description |
---|---|---|
0x0 | 1 | Message type |
Offset | Size | Description |
---|---|---|
0x0 | 1 | Message type |
Offset | Size | Description |
---|---|---|
0x0 | 1 | Message type |
0x1 | 3 | Padding |
0x4 | 4 | Ack id |
ID | Platform |
---|---|
3 | Wii U |
4 | Switch |
Value | Description |
---|---|
0 | Accepted |
1 | Connection denied |
2 | Incompatible version |
In some Pia versions, the connection response may be fragmented, depending on the maximum payload size.
ID | Description |
---|---|
0 | The player info array contains all players. |
1 | The player info array contains the first two players. |
2 | The player info array contains the last two players. |
The protocol list contains the following for every available protocol.
Type | Description |
---|---|
Uint8 | Protocol id |
Uint8 | Protocol version |
3.3 - 3.10:
Type | Description |
---|---|
Uint16 (16) | Player name (utf16) |
Uint8 | Player name length |
Uint8 | Language |
Uint16 | Padding |
4.5 - 4.10:
Type | Description |
---|---|
Uint16 (16) | Player name (utf16) |
Uint8 | Player name length |
Uint8 | Language |
Uint32 | Unknown |
Uint16 | Padding |
5.2 - 5.6:
Type | Description |
---|---|
Bytes (80) | Player name |
Uint8 | Player name encoding (1=utf8, 2=utf16) |
Bytes (40) | Account name |
Uint8 | Account name encoding (1=utf8, 2=utf16) |
Uint8 | Language |
Bytes (64) | Play history registration key |
5.7 - 5.19:
Type | Description |
---|---|
Bytes (80) | Player name |
Uint8 | Player name encoding (1=utf8, 2=utf16) |
Bytes (40) | Account name |
Uint8 | Account name encoding (1=utf8, 2=utf16) |
Uint8 | Language |
Bytes (64) | Play history registration key |
Uint64 | Principal id |
5.27 - 5.43:
Type | Description |
---|---|
Uint8 | Player name encoding (1=utf8, 2=utf16) |
Bytes (80) | Player name |
Uint8 | Account name encoding (1=utf8, 2=utf16) |
Bytes (40) | Account name |
Uint8 | Language |
Bytes (64) | Play history registration key |
Uint64 | Principal id |
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