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NEX Protocols

Yannik Marchand edited this page Jun 17, 2023 · 65 revisions

As explained on the Game Server Overview page, NEX is based on Quazal Rendez-Vous. Many protocols come from the original Quazal Rendez-Vous library, but Nintendo also implemented some new protocols.

The servers also seem to use some internal protocols.

See also: RMC Protocol

Common Protocols

ID Protocol
1 Remote log device
3 NAT traversal
10 Ticket granting
11 Secure connection
14 Notification events
18 Health
19 Monitoring
20 Friends
21 Match making
23 Messaging
24 Persistent store
25 Account management
27 Message delivery
50 Match making (extension)

Nintendo Only

ID Protocol
100 Nintendo notification events
101 Friends (3DS)
102 Friends (Wii U)
109 Matchmake extension
110 Utility
112 Ranking
115 Data store
116 Debug
119 Service item
120 Matchmake referee
121 Subscriber
122 Ranking 2
123 AA user
124 Screening

Game-Specific

ID Game Protocol
200 Pokemon Bank Shop
201 Super Smash Bros. Ultimate Tournament

Not provided by NEX

Ubisoft games always use the original Quazal Rendez-Vous library instead of NEX. The following protocols are not implemented by NEX, but may seen in Ubisoft games:

ID Protocol
12 Back end management
16 Simple authentication
17 Siege
26 Competition
28 Client settings
29 Ubi account management
30 Geo localization
31 News
35 Privileges
36 Tracking 3
39 Localization
42 Game session
44 Sub account management
45 IP to location
46 IP to location admin
47 Ubi friends
48 Skill rating
49 Uplay win
51 Title storage
53 User storage
55 Player stats
60 Spark
71 Offline game notifications
72 User account management
84 Siege admin
? Web notifications storage
? User storage admin
? OLS storage
? Title storage admin
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