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NEX Protocols
Yannik Marchand edited this page Jun 17, 2023
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As explained on the Game Server Overview page, NEX is based on Quazal Rendez-Vous. Many protocols come from the original Quazal Rendez-Vous library, but Nintendo also implemented some new protocols.
The servers also seem to use some internal protocols.
See also: RMC Protocol
ID | Protocol |
---|---|
1 | Remote log device |
3 | NAT traversal |
10 | Ticket granting |
11 | Secure connection |
14 | Notification events |
18 | Health |
19 | Monitoring |
20 | Friends |
21 | Match making |
23 | Messaging |
24 | Persistent store |
25 | Account management |
27 | Message delivery |
50 | Match making (extension) |
ID | Protocol |
---|---|
100 | Nintendo notification events |
101 | Friends (3DS) |
102 | Friends (Wii U) |
109 | Matchmake extension |
110 | Utility |
112 | Ranking |
115 | Data store |
116 | Debug |
119 | Service item |
120 | Matchmake referee |
121 | Subscriber |
122 | Ranking 2 |
123 | AA user |
124 | Screening |
ID | Game | Protocol |
---|---|---|
200 | Pokemon Bank | Shop |
201 | Super Smash Bros. Ultimate | Tournament |
Ubisoft games always use the original Quazal Rendez-Vous library instead of NEX. The following protocols are not implemented by NEX, but may seen in Ubisoft games:
ID | Protocol |
---|---|
12 | Back end management |
16 | Simple authentication |
17 | Siege |
26 | Competition |
28 | Client settings |
29 | Ubi account management |
30 | Geo localization |
31 | News |
35 | Privileges |
36 | Tracking 3 |
39 | Localization |
42 | Game session |
44 | Sub account management |
45 | IP to location |
46 | IP to location admin |
47 | Ubi friends |
48 | Skill rating |
49 | Uplay win |
51 | Title storage |
53 | User storage |
55 | Player stats |
60 | Spark |
71 | Offline game notifications |
72 | User account management |
84 | Siege admin |
? | Web notifications storage |
? | User storage admin |
? | OLS storage |
? | Title storage admin |
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NEX
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NEX Services
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- Hpp Server
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