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Adapting Existing Scripts

Malware edited this page Aug 9, 2017 · 3 revisions

So you've found that perfect script on the workshop, and you really wanna have a look at it in an MDK project to see what makes it tick. You tried just pasting the thing into a .cs file in the project and get nothing but a whole bunch of compiling errors and squiglies.

The trick is understanding the anatomy of a script. An SE script needs the outside wrapper in order to work. So:

// using...

namespace IngameScript
{
    partial class Program : MyGridProgram
    {
      // simply remove all the content in here, and paste the script here instead.
    }
}

That's all it takes!

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