-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingFrustum
← Index ← Namespace Index
public class BoundingFrustum: IEquatable<BoundingFrustum>
Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Specifies the total number of corners (8) in the BoundingFrustum.
Gets the bottom plane of the BoundingFrustum.
Gets the far plane of the BoundingFrustum.
Gets the left plane of the BoundingFrustum.
Gets or sets the Matrix that describes this bounding frustum.
Gets the near plane of the BoundingFrustum.
Gets the right plane of the BoundingFrustum.
Gets the top plane of the BoundingFrustum.
ContainmentType Contains(ref BoundingBox box)
Checks whether the current BoundingFrustum contains the specified BoundingBox.
void Contains(ref BoundingBox box, out ContainmentType result)
Checks whether the current BoundingFrustum contains the specified BoundingBox.
ContainmentType Contains(BoundingFrustum frustum)
Checks whether the current BoundingFrustum contains the specified BoundingFrustum.
ContainmentType Contains(Vector3 point)
Checks whether the current BoundingFrustum contains the specified point.
void Contains(ref Vector3 point, out ContainmentType result)
Checks whether the current BoundingFrustum contains the specified point.
ContainmentType Contains(BoundingSphere sphere)
Checks whether the current BoundingFrustum contains the specified BoundingSphere.
void Contains(ref BoundingSphere sphere, out ContainmentType result)
Checks whether the current BoundingFrustum contains the specified BoundingSphere.
bool Equals(BoundingFrustum other)
Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum.
Determines whether the specified Object is equal to the BoundingFrustum.
Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION!
void GetCorners(Vector3[] corners)
Gets an array of points that make up the corners of the BoundingFrustum.
void GetCornersUnsafe(*Vector3 corners)
Gets the hash code for this instance.
bool Intersects(BoundingBox box)
Checks whether the current BoundingFrustum intersects the specified BoundingBox.
void Intersects(ref BoundingBox box, out bool result)
Checks whether the current BoundingFrustum intersects a BoundingBox.
bool Intersects(BoundingFrustum frustum)
Checks whether the current BoundingFrustum intersects the specified BoundingFrustum.
PlaneIntersectionType Intersects(Plane plane)
Checks whether the current BoundingFrustum intersects the specified Plane.
void Intersects(ref Plane plane, out PlaneIntersectionType result)
Checks whether the current BoundingFrustum intersects a Plane.
Checks whether the current BoundingFrustum intersects the specified Ray.
void Intersects(ref Ray ray, out float? result)
Checks whether the current BoundingFrustum intersects a Ray.
bool Intersects(BoundingSphere sphere)
Checks whether the current BoundingFrustum intersects the specified BoundingSphere.
void Intersects(ref BoundingSphere sphere, out bool result)
Checks whether the current BoundingFrustum intersects a BoundingSphere.
Returns a String that represents the current BoundingFrustum.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!