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VRageMath.RayD.Intersects
Morten Aune Lyrstad edited this page Oct 10, 2019
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← Index ← Namespace Index ← RayD
public double? Intersects(BoundingBoxD box)
Checks whether the Ray intersects a specified BoundingBox.
- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, out double? result)
Checks whether the current Ray intersects a BoundingBox.
- BoundingBoxD box
- double? result
public double? Intersects(BoundingFrustumD frustum)
Checks whether the Ray intersects a specified BoundingFrustum.
- BoundingFrustumD frustum
public double? Intersects(PlaneD plane)
Determines whether this Ray intersects a specified Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, out double? result)
Determines whether this Ray intersects a specified Plane.
public double? Intersects(BoundingSphereD sphere)
Checks whether the Ray intersects a specified BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphere sphere, out double? result)
Checks whether the current Ray intersects a BoundingSphere.
- BoundingSphere sphere
- double? result
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