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Sandbox.ModAPI.Ingame.IMyCockpit

Morten Aune Lyrstad edited this page Nov 26, 2020 · 69 revisions

IndexNamespace Index

IMyCockpit Interface

public interface IMyCockpit: IMyShipController, IMyTerminalBlock, IMyCubeBlock, IMyEntity, IMyTextSurfaceProvider

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Implements:

Inheritors:

Type Definitions:

  • MyObjectBuilder_Cockpit/BuggyCockpit
  • MyObjectBuilder_Cockpit/CockpitOpen
  • MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit
  • MyObjectBuilder_Cockpit/LargeBlockBathroom
  • MyObjectBuilder_Cockpit/LargeBlockBathroomOpen
  • MyObjectBuilder_Cockpit/LargeBlockCockpit
  • MyObjectBuilder_Cockpit/LargeBlockCockpitIndustrial
  • MyObjectBuilder_Cockpit/LargeBlockCockpitSeat
  • MyObjectBuilder_Cockpit/LargeBlockCouch
  • MyObjectBuilder_Cockpit/LargeBlockCouchCorner
  • MyObjectBuilder_Cockpit/LargeBlockDesk
  • MyObjectBuilder_Cockpit/LargeBlockDeskCorner
  • MyObjectBuilder_Cockpit/LargeBlockToilet
  • MyObjectBuilder_Cockpit/OpenCockpitLarge
  • MyObjectBuilder_Cockpit/OpenCockpitSmall
  • MyObjectBuilder_Cockpit/PassengerSeatLarge
  • MyObjectBuilder_Cockpit/PassengerSeatSmall
  • MyObjectBuilder_Cockpit/RoverCockpit
  • MyObjectBuilder_Cockpit/SmallBlockCockpit
  • MyObjectBuilder_Cockpit/SmallBlockCockpitIndustrial

Properties

Member Description
OxygenCapacity { get; } Gets the maximum oxygen capacity of this cockpit.
OxygenFilledRatio { get; } Gets the current oxygen level of this cockpit, as a value between 0 (empty) and 1 (full).
SurfaceCount { get; } Inherited from IMyTextSurfaceProvider
Components { get; } Inherited from IMyEntity
EntityId { get; } Inherited from IMyEntity
Name { get; } Inherited from IMyEntity
DisplayName { get; } Inherited from IMyEntity
HasInventory { get; } Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity
InventoryCount { get; } Returns the count of the number of inventories this entity has.

Inherited from IMyEntity
WorldAABB { get; } Inherited from IMyEntity
WorldAABBHr { get; } Inherited from IMyEntity
WorldMatrix { get; } Inherited from IMyEntity
WorldVolume { get; } Inherited from IMyEntity
WorldVolumeHr { get; } Inherited from IMyEntity
BlockDefinition { get; } Inherited from IMyCubeBlock
CheckConnectionAllowed { get; } Inherited from IMyCubeBlock
CubeGrid { get; } Grid in which the block is placed

Inherited from IMyCubeBlock
DefinitionDisplayNameText { get; } Definition name

Inherited from IMyCubeBlock
DisassembleRatio { get; } Is set in definition Ratio at which is the block disassembled (grinding)

Inherited from IMyCubeBlock
DisplayNameText { get; } Translated block name

Inherited from IMyCubeBlock
IsBeingHacked { get; } Hacking of the block is in progress

Inherited from IMyCubeBlock
IsFunctional { get; } True if integrity is above breaking threshold

Inherited from IMyCubeBlock
IsWorking { get; } True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

Inherited from IMyCubeBlock
Max { get; } Maximum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
Mass { get; } Block mass

Inherited from IMyCubeBlock
Min { get; } Minimum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
NumberInGrid { get; } Order in which were the blocks of same type added to grid Used in default display name

Inherited from IMyCubeBlock
Orientation { get; } Returns block orientation in base 6 directions

Inherited from IMyCubeBlock
OwnerId { get; } Id of player owning block (not steam Id)

Inherited from IMyCubeBlock
Position { get; } Position in grid coordinates

Inherited from IMyCubeBlock
CustomName { get; set; } Inherited from IMyTerminalBlock
CustomNameWithFaction { get; } Inherited from IMyTerminalBlock
DetailedInfo { get; } Inherited from IMyTerminalBlock
CustomInfo { get; } Inherited from IMyTerminalBlock
CustomData { get; set; } Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent

Inherited from IMyTerminalBlock
ShowOnHUD { get; set; } Inherited from IMyTerminalBlock
ShowInTerminal { get; set; } Inherited from IMyTerminalBlock
ShowInToolbarConfig { get; set; } Inherited from IMyTerminalBlock
ShowInInventory { get; set; } Inherited from IMyTerminalBlock
CanControlShip { get; } Determines whether this specific ship controller is capable of controlling the ship it's installed on.

Inherited from IMyShipController
IsUnderControl { get; } Indicates whether a block is locally or remotely controlled.

Inherited from IMyShipController
HasWheels { get; } Determines whether there are any wheels on this ship.

Inherited from IMyShipController
ControlWheels { get; set; } Gets or sets whether wheels are being controlled by this controller.

Inherited from IMyShipController
ControlThrusters { get; set; } Gets or sets whether thrusters are being controlled by this controller.

Inherited from IMyShipController
HandBrake { get; set; } Gets or sets the current state of the handbrake.

Inherited from IMyShipController
DampenersOverride { get; set; } Gets or sets whether dampeners are currently enabled.

Inherited from IMyShipController
ShowHorizonIndicator { get; set; } Gets or sets whether the horizon indicator should be displayed for this block.

Inherited from IMyShipController
MoveIndicator { get; } Directional input from user/autopilot. Values can be very large with high controller sensitivity

Inherited from IMyShipController
RotationIndicator { get; } Pitch, yaw input from user/autopilot. Values can be very large with high controller sensitivity

Inherited from IMyShipController
RollIndicator { get; } Roll input from user/autopilot. Values can be very large with high controller sensitivity

Inherited from IMyShipController
CenterOfMass { get; } Center of mass in world coordinates

Inherited from IMyShipController
IsMainCockpit { get; set; } Gets or sets if this controller is the main one for current ship Setter checks if there is any other main cockpit on the ship before proceeding

Inherited from IMyShipController

Methods

Member Description
GetSurface(int) Inherited from IMyTextSurfaceProvider
GetInventory() Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity
GetInventory(int) Search for inventory component with maching index.

Inherited from IMyEntity
GetPosition() Inherited from IMyEntity
GetOwnerFactionTag() Tag of faction owning block

Inherited from IMyCubeBlock
GetPlayerRelationToOwner() Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock

Inherited from IMyCubeBlock
GetUserRelationToOwner(long) Inherited from IMyCubeBlock
UpdateIsWorking() Obsolete

Inherited from IMyCubeBlock
UpdateVisual() Obsolete

Inherited from IMyCubeBlock
HasLocalPlayerAccess() Inherited from IMyTerminalBlock
HasPlayerAccess(long) Inherited from IMyTerminalBlock
SetCustomName(string) Obsolete: Use the setter of Customname

Inherited from IMyTerminalBlock
SetCustomName(StringBuilder) Obsolete: Use the setter of Customname

Inherited from IMyTerminalBlock
GetActions(List, Func) Inherited from IMyTerminalBlock
SearchActionsOfName(string, List, Func) Inherited from IMyTerminalBlock
GetActionWithName(string) Inherited from IMyTerminalBlock
GetProperty(string) Inherited from IMyTerminalBlock
GetProperties(List, Func) Inherited from IMyTerminalBlock
IsSameConstructAs(IMyTerminalBlock) Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.

Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.

Inherited from IMyTerminalBlock
GetNaturalGravity() Gets the detected natural gravity vector and power at the current location.

Inherited from IMyShipController
GetArtificialGravity() Gets the detected artificial gravity vector and power at the current location.

Inherited from IMyShipController
GetTotalGravity() Gets the total accumulated gravity vector and power at the current location, taking both natural and artificial gravity into account.

Inherited from IMyShipController
GetShipSpeed() Gets the basic ship speed in meters per second, for when you just need to know how fast you're going.

Inherited from IMyShipController
GetShipVelocities() Determines the linear velocities in meters per second and angular velocities in radians per second. Provides a more accurate representation of the directions and axis speeds.

Inherited from IMyShipController
CalculateShipMass() Gets information about the current mass of the ship.

Inherited from IMyShipController
TryGetPlanetPosition(out Vector3D) Attempts to get the world position of the nearest planet. This method is only available when a ship is within the gravity well of a planet.

Inherited from IMyShipController
TryGetPlanetElevation(MyPlanetElevation, out double) Attempts to get the elevation of the ship in relation to the nearest planet. This method is only available when a ship is within the gravity well of a planet.

Inherited from IMyShipController
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